Marcel Märtens
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7d8c85ff07
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update deps
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2021-04-10 15:53:00 +02:00 |
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Imbris
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fd30663156
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Merge branch 'vfoulon80/behavior-component' into 'master'
New Component: Behavior
See merge request veloren/veloren!2033
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2021-04-08 19:16:28 +00:00 |
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Louis Pearson
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ee302607f0
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Tries to implement npcs only travelling by paths
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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3d000833a6
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Resolve comments
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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642dcf08b8
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First pass at rtsim following paths
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2021-04-08 04:19:02 -06:00 |
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Vincent Foulon
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e0da6aa572
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Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
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2021-04-07 22:02:42 +02:00 |
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Vincent Foulon
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c33e73bbed
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use bitflags instead of HashSet
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2021-04-07 17:37:21 +02:00 |
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Vincent Foulon
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738f074f89
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fix tag removing
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2021-04-07 17:26:54 +02:00 |
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Vincent Foulon
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72d0067e5c
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Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
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2021-04-07 17:26:42 +02:00 |
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James Melkonian
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7bb62615df
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Add topographic option to map
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2021-04-06 09:16:17 -07:00 |
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James Melkonian
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3578116eee
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Added map layers
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2021-04-06 08:42:07 -07:00 |
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James Melkonian
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5d3acb0c2e
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Topographic map
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2021-04-06 08:42:06 -07:00 |
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Marcel
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5043cdb20e
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Merge branch 'christof/economy_graph' into 'master'
create economy tree graph
See merge request veloren/veloren!2052
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2021-04-04 20:21:19 +00:00 |
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Christof Petig
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85d07526a0
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as usual clippy is right (and helpful)
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2021-04-03 10:54:42 +02:00 |
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Sam
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33503bd9c2
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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e83a2eef3d
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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01296ac816
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Switched loot tables from declaring each weapon individually to just referencing a different loot table.
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2021-04-02 23:04:31 -04:00 |
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Sam
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0a29d93164
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Converted all armor in loot tables to reference armor set loot tables.
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2021-04-02 23:04:28 -04:00 |
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Sam
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25034a6a0b
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Consolidated loot tables by switching to CreatureMaterial where possible
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2021-04-02 23:04:27 -04:00 |
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Sam
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f88fd5f349
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Fixed trading
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2021-04-02 23:04:26 -04:00 |
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Sam
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4cc4e3a158
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Support for creature specific materails and materials having a quantity.
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2021-04-02 23:04:25 -04:00 |
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Sam
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7846c6fdbf
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Loot tables can now recursively specify loot tables. Mercahnts broken.
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2021-04-02 23:04:25 -04:00 |
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Christof Petig
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70781238fc
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create economy tree graph
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2021-04-02 22:27:39 +02:00 |
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Snowram
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95924315fb
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Fix a staff icon, some offset fixes, lower wolf spawn rate
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2021-03-30 00:27:03 +02:00 |
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Sam
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699f992774
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Made entity spawn room check more intuitive to understand
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2021-03-29 13:05:04 -04:00 |
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Sam
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d17edfcd64
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Mindflayer balance tweaks.
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2021-03-29 10:44:46 -04:00 |
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Treeco
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dfbfd25934
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Less horrible spawn
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2021-03-28 20:12:27 +01:00 |
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Joshua Barretto
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e4b5f02df2
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Merge branch 'treeco/new-map' into 'master'
A new map and clouds
See merge request veloren/veloren!2007
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2021-03-28 18:32:20 +00:00 |
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Treeco
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bf155b1407
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Move common code out into function
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2021-03-28 18:22:47 +01:00 |
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Joshua Barretto
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6005756f94
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Updated changelog, fmt
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2021-03-28 18:07:01 +01:00 |
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Treeco
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2922b00c11
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New default world map, default continent scale doubled
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2021-03-28 17:07:38 +01:00 |
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Joshua Barretto
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fa1fee430b
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Make caves and rtsim entities scale with map size, more cloud detail
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2021-03-28 17:02:16 +01:00 |
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Joshua Barretto
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a76f15dd9f
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Treeco
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0186cf8398
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Fix issues loading larger maps
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2021-03-28 17:01:19 +01:00 |
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Sam
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c18726753d
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Loot table hotfix
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2021-03-28 11:26:30 -04:00 |
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Scott Williams
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998d5f0719
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Fix husk drops in miniboss rooms.
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2021-03-28 10:39:20 +00:00 |
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Marcel
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6ecd0b68f3
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Merge branch 'christof/item_price_fix' into 'master'
Fix the price category of the newly added items
See merge request veloren/veloren!2010
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2021-03-28 09:25:52 +00:00 |
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Christof Petig
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b94013943f
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Fix the price category of the newly added items
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2021-03-28 09:25:51 +00:00 |
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Sam
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d707fbbd83
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Repalced stone golems with 10 husks in T5 dungeon miniboss rooms.
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2021-03-27 21:06:18 -04:00 |
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Sam
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43290d1dc3
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Moved all legendaries to mindflayer loot table.
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2021-03-27 21:05:12 -04:00 |
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Avi Weinstock
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6d30f17add
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Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
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2021-03-25 02:11:58 -04:00 |
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Joshua Barretto
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3ba439994e
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Merge branch 'christof/de_unwrap2' into 'master'
Replace unwrap in the economy code
See merge request veloren/veloren!1988
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2021-03-24 22:22:02 +00:00 |
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Christof Petig
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11aaf90845
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fix the test
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2021-03-24 22:37:01 +01:00 |
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Joshua Barretto
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76d40981db
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Merge branch 'synis/primitives' into 'master'
Primitives
See merge request veloren/veloren!1937
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2021-03-24 21:06:33 +00:00 |
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Christof Petig
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76fa685b9a
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remove the remaining unwraps
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2021-03-24 21:59:47 +01:00 |
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Christof Petig
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3049c6daf5
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replace another group of unwraps
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2021-03-24 21:43:30 +01:00 |
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Avi Weinstock
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67dedf409a
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Fix airships getting stuck in trees and campfires spawning too close to new-style dungeon stairs.
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2021-03-24 15:42:37 -04:00 |
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Christof Petig
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5bc6dca0d7
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remove I/O unwraps (code inactive by default)
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2021-03-24 20:31:17 +01:00 |
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Synis
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5b9b5c5101
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Rotation uses matrix and some fixes for plane primitive
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2021-03-24 18:21:01 +01:00 |
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Synis
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b91ee0476d
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Rotation primitive and some minor fixes
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2021-03-24 18:21:01 +01:00 |
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