Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef
Made civsim paths visible in-game
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
timokoesters
8010e5afb4
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb
Balancing
2020-03-26 22:56:33 +01:00
timokoesters
2117bb05d0
Healing staff
2020-03-24 22:03:11 +01:00
timokoesters
99e7e1f785
Split staff into 3 abilities
2020-03-24 14:00:22 +01:00
timokoesters
0456d3cbed
Better staff M1, random +1 damage, better attackrange,angle impl
2020-03-22 16:26:32 +01:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
49b0af10a9
Regular naming scheme for armor assets
2020-03-19 17:47:37 +01:00
Pfauenauge90
d863e12235
swift leather armour parts
2020-03-19 14:17:53 +01:00
timokoesters
2b22b84a33
Give bandits and travelers different armor
2020-03-19 11:21:37 +01:00
Pfauenauge90
509615c15b
npc armour
2020-03-18 23:09:58 +01:00
timokoesters
b040e18246
Fix body parts not changing
2020-03-16 22:06:23 +01:00
timokoesters
81591fcaf7
Make npcs attack again
2020-03-16 14:27:52 +01:00
Joshua Barretto
e20feeeb0c
Added armour items and equipping of armour
2020-03-15 16:42:09 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
447617dc69
Make durations and damage depend on weapon type
2020-03-15 14:34:17 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
Joshua Yanovski
8a9d4012fa
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Joshua Yanovski
3fa21b3dc7
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
09f0a5744f
Improved NPC spawning and names, made idle NPCs stop before hitting things
2020-01-27 10:58:33 +00:00
Joshua Barretto
7404800999
Added neutral NPC spawning
2020-01-26 12:52:32 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Gilbert Röhrbein
4f90e6325e
feat: add endurance fitness willpower to stats
2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212
improvement: enemy balance
2020-01-20 19:15:12 +01:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
...
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Imbris
6b0e346ec4
fix: bugs in new server ecs systems fixed
2019-10-25 22:00:47 -04:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
8f81b69a25
Move terrain management and syncing into server side ecs systems
2019-10-23 23:50:06 -04:00