Sam
8c91749cf8
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
c40ad922de
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Sam
17eab079ee
Gave mindflayer AI.
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Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
5ebd2cf1d0
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
90e33cafb5
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
3452857d5c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Louis Pearson
f90fc97026
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
bd96e9020a
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
4d1b486e3f
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Joshua Barretto
ee9eba542d
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
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Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
503f9c087b
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Joshua Barretto
4401230d4b
Remove eye height check for beam
2021-03-23 10:43:22 +01:00
Joshua Barretto
d09ee61834
Added raycast check to beams
2021-03-23 10:43:18 +01:00
Samuel Keiffer
d495459a12
Merge branch 'sam/combat-fixes' into 'master'
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Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
17548c3ddb
Merge branch 'zesterer/pick' into 'master'
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Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Marcel
88c156a3ac
Merge branch 'vfoulon80/climbing-skill' into 'master'
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Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
4b7f69f850
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
3aad8818fa
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Avi Weinstock
49bf730c91
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
Vincent Foulon
e35099fd84
address comments
2021-03-20 22:56:54 +01:00
Sam
e18c22a197
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
902029e977
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Marcel Märtens
fcb00df6b8
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Samuel Keiffer
c96b191e6f
Parallelized beam
2021-03-19 20:18:36 +00:00
Imbris
af56fb272b
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
Marcel Märtens
94410ddedd
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
Imbris
03f02f5829
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
Imbris
2072d00c7b
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
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Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Sam
42c700bd2a
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00
Imbris
1792068e4e
Remove extra instrumentation and the old voxel collider loop
2021-03-16 23:42:13 -04:00
Imbris
d3f30fbfdb
Spatial grid for voxel colliders as well as a basic bounding sphere test
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before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Marcel Märtens
f5ba496cd0
fix ci
2021-03-16 23:31:40 +01:00
Marcel
61aa7660ee
Merge branch 'sam/invuln-fixes' into 'master'
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Safezone fixes
See merge request veloren/veloren!1920
2021-03-16 22:20:42 +00:00
Sam
11a43f232e
NPCs no longer target players inside safezones (and consider them to be defeated)
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Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Avi Weinstock
9bb42e0e99
Fix mounting by making deferred {pos,vel} writes optional in physics.
2021-03-16 14:04:28 -04:00
Marcel Märtens
0f405626e8
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Imbris
07bfa05fcb
update changelog, clippy fixes
2021-03-16 04:06:15 -04:00
Imbris
621b41e7d5
Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs
2021-03-16 03:50:45 -04:00
Imbris
351d2fc9bc
Remove tweaks and plots
2021-03-16 03:50:45 -04:00
Imbris
cc3faf479c
Add tracy plot for showing use_grid
2021-03-16 03:50:45 -04:00
Imbris
fc6434e191
Remove commented out radius list
2021-03-16 03:50:45 -04:00
Imbris
5bc9f584dd
Setup spatial grid for entity versus entity collisions
2021-03-16 03:50:45 -04:00
Marcel
779e8892cc
Merge branch 'sam/buff-fix-test' into 'master'
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Fif Buff Emission
See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
3aba9d48f2
Test
2021-03-15 17:35:53 -04:00
Joshua Barretto
9fe64b445b
Fixed incorrect velocity snapping on collision
2021-03-15 20:28:48 +00:00
Sam
0bd3e5e668
Mounting fix
2021-03-15 00:26:19 -04:00
Avi Weinstock
140b958193
Address Imbris's MR 1888 comments, and add changelog entry.
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- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
21656706f6
Improved climbing, block-hopping on airships
2021-03-14 23:21:45 -04:00
Avi Weinstock
caafa0bb71
Fix interpolation for possession, and make the mount point of airships above their deck.
2021-03-14 23:21:45 -04:00
Joshua Barretto
feb1144f52
Fixed climbing/falling friction when on a wall
2021-03-14 23:21:45 -04:00