240 Commits

Author SHA1 Message Date
Sam
8c91749cf8 Switched to using ForceUpdate to forcefully update the client position after a blink 2021-03-27 21:33:45 -04:00
Sam
c40ad922de Particles for summoned minions 2021-03-27 21:05:15 -04:00
Sam
17eab079ee Gave mindflayer AI.
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
5ebd2cf1d0 Added summon minions ability to mindflayer 2021-03-27 21:05:05 -04:00
Sam
90e33cafb5 Added dimensional door ability for mindflayer 2021-03-27 21:05:05 -04:00
Sam
3452857d5c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Louis Pearson
f90fc97026 Use Depot instead of Store for BuildArea 2021-03-27 07:54:02 -06:00
Louis Pearson
bd96e9020a Add commands to manage build areas 2021-03-27 07:54:02 -06:00
Louis Pearson
4d1b486e3f Store build areas outside of CanBuild component 2021-03-27 07:54:02 -06:00
Joshua Barretto
ee9eba542d Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.

See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
503f9c087b Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky). 2021-03-23 10:44:32 +01:00
Joshua Barretto
4401230d4b Remove eye height check for beam 2021-03-23 10:43:22 +01:00
Joshua Barretto
d09ee61834 Added raycast check to beams 2021-03-23 10:43:18 +01:00
Samuel Keiffer
d495459a12 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
17548c3ddb Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Marcel
88c156a3ac Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
4b7f69f850 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
3aad8818fa Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Avi Weinstock
49bf730c91 Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Vincent Foulon
e35099fd84 address comments 2021-03-20 22:56:54 +01:00
Sam
e18c22a197 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
Vincent Foulon
902029e977 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Marcel Märtens
fcb00df6b8 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
Samuel Keiffer
c96b191e6f Parallelized beam 2021-03-19 20:18:36 +00:00
Imbris
af56fb272b More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations 2021-03-18 21:20:22 -04:00
Marcel Märtens
94410ddedd cleanup faster physics calc 2021-03-18 15:22:28 +01:00
Imbris
03f02f5829 Combine 5 things into 1 2021-03-18 14:26:32 +01:00
Imbris
2072d00c7b Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test

See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Sam
42c700bd2a Shockwaves and beams no longer use last position in calculating if they hit. 2021-03-17 17:24:39 -04:00
Imbris
1792068e4e Remove extra instrumentation and the old voxel collider loop 2021-03-16 23:42:13 -04:00
Imbris
d3f30fbfdb Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Marcel Märtens
f5ba496cd0 fix ci 2021-03-16 23:31:40 +01:00
Marcel
61aa7660ee Merge branch 'sam/invuln-fixes' into 'master'
Safezone fixes

See merge request veloren/veloren!1920
2021-03-16 22:20:42 +00:00
Sam
11a43f232e NPCs no longer target players inside safezones (and consider them to be defeated)
Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Avi Weinstock
9bb42e0e99 Fix mounting by making deferred {pos,vel} writes optional in physics. 2021-03-16 14:04:28 -04:00
Marcel Märtens
0f405626e8 create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it 2021-03-16 13:31:04 +01:00
Imbris
07bfa05fcb update changelog, clippy fixes 2021-03-16 04:06:15 -04:00
Imbris
621b41e7d5 Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs 2021-03-16 03:50:45 -04:00
Imbris
351d2fc9bc Remove tweaks and plots 2021-03-16 03:50:45 -04:00
Imbris
cc3faf479c Add tracy plot for showing use_grid 2021-03-16 03:50:45 -04:00
Imbris
fc6434e191 Remove commented out radius list 2021-03-16 03:50:45 -04:00
Imbris
5bc9f584dd Setup spatial grid for entity versus entity collisions 2021-03-16 03:50:45 -04:00
Marcel
779e8892cc Merge branch 'sam/buff-fix-test' into 'master'
Fif Buff Emission

See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
3aba9d48f2 Test 2021-03-15 17:35:53 -04:00
Joshua Barretto
9fe64b445b Fixed incorrect velocity snapping on collision 2021-03-15 20:28:48 +00:00
Sam
0bd3e5e668 Mounting fix 2021-03-15 00:26:19 -04:00
Avi Weinstock
140b958193 Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
21656706f6 Improved climbing, block-hopping on airships 2021-03-14 23:21:45 -04:00
Avi Weinstock
caafa0bb71 Fix interpolation for possession, and make the mount point of airships above their deck. 2021-03-14 23:21:45 -04:00
Joshua Barretto
feb1144f52 Fixed climbing/falling friction when on a wall 2021-03-14 23:21:45 -04:00