Commit Graph

29 Commits

Author SHA1 Message Date
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
c00720fb44 Swapped bool values, only_roll changed to attack_interrupts. 2020-11-20 11:54:56 -06:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
f1f5c2b21b Added energy change server event. 2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Sam
52c93f613e Addressed comments. 2020-10-28 22:04:15 -05:00
Sam
981eee5936 Transitioned knockback to an enum. 2020-10-28 18:15:27 -05:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
63011241ea Added keyframes to all states that were lacking them. 2020-10-28 18:15:23 -05:00
Sam
47abf49751 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
a679a34a7b Reverted changes to melee system that were added to when beam was initially in melee system. 2020-09-29 19:48:04 -05:00
Sam
03b5cac2f9 Beams now have spherical hit detection. 2020-09-29 19:48:02 -05:00
Sam
f20134d7ea Initial implementation for beam attack. 2020-09-29 19:47:56 -05:00
Sam
66b0fee3c7 Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Silentium2318
b0f55b3f79 Weapon balancing 2020-08-06 09:38:22 -05:00
Marcel Märtens
c212de00c2 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
timokoesters
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
AdamWhitehurst
857652ee23 Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
timokoesters
2117bb05d0 Healing staff 2020-03-24 22:03:11 +01:00
timokoesters
5194cef03a Easier swimming, better damage calculation for explosions 2020-03-23 12:50:08 +01:00
timokoesters
0456d3cbed Better staff M1, random +1 damage, better attackrange,angle impl 2020-03-22 16:26:32 +01:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
timokoesters
f32eb1db75 fix dash attack angles, arrow damage and readd possession stick impl 2020-03-17 14:15:39 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00