jiminycrick
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0f244bf84b
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Made stunned state invulnerable to poise damage
Fixing silly error for comp creation
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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jiminycrick
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3d44ac2c35
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Humanoid skill config and AI skill check
updated axe skill with correct icons
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2021-01-19 08:08:05 -05:00 |
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Sam
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cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
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Ben Wallis
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c785e75e60
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Follow-up fixes from review of inventory MR
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2021-01-10 11:27:09 +00:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Marcel Märtens
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26918d10c9
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update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
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2020-12-16 00:51:07 +01:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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