timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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timokoesters
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f32eb1db75
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fix dash attack angles, arrow damage and readd possession stick impl
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2020-03-17 14:15:39 +01:00 |
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timokoesters
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b3057add42
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Smaller damage and health numbers
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2020-03-16 19:55:12 +01:00 |
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timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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timokoesters
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1279f70184
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Add shield item
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2020-03-16 13:40:14 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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timokoesters
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aa963b7686
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-03-15 15:27:06 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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ee706fa32a
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Tweaking timed_combo
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2020-03-14 13:04:04 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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00e4ad61f7
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add ToolData::get_primary_abilities()
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2020-03-12 07:47:27 -07:00 |
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S Handley
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bc692c0101
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Add audio and chat message feedback when the player attempts to collect something while thier inventory is full.
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2020-03-11 10:30:59 +00:00 |
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S Handley
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b2312a0487
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Check that a targeted collectible is within a certain pickup range of the character before highlighting it
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2020-03-10 20:50:04 +00:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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S Handley
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b0ca85069b
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Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
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2020-03-04 10:09:48 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Marcel Märtens
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dd21235ff8
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Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
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2020-02-01 21:37:36 +01:00 |
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Joshua Barretto
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faa86226c7
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Collars
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2020-01-29 12:01:28 +00:00 |
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Monty Marz
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981b55837a
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fix typo in en.ron, fixed unfinished weapons dropping from chests
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2020-01-26 22:57:06 +00:00 |
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Adam Whitehurst
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5bba0a96fc
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Fix refs
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2020-01-05 15:21:37 -08:00 |
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Adam Whitehurst
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542f06eef4
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Add new() to states
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2020-01-05 15:17:22 -08:00 |
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AdamWhitehurst
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b67a4835f4
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Update disabled state flags
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2019-12-31 05:19:23 -08:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Forest Anderson
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5a73554aa1
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Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
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2019-11-11 17:36:31 +00:00 |
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Monty Marz
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c38447a264
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assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
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2019-11-09 13:42:42 +00:00 |
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Joseph Gerardot
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0a44e714b4
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Cargo fmt
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2019-11-06 20:57:05 -05:00 |
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Joseph Gerardot
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52020e4902
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Don't use the actual multiline doc comment syntax.
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2019-11-06 18:02:58 -05:00 |
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Joseph Gerardot
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e73884a1d4
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Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
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2019-11-06 17:57:54 -05:00 |
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Joseph Gerardot
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7325757066
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cargo fmt the previous changes.
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2019-11-05 15:57:08 -05:00 |
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Joseph Gerardot
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fab5377eed
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Add interface to add stuff in bulk to inventory
Also includes inventory tests.
inventory API.
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2019-11-05 15:57:08 -05:00 |
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timokoesters
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3ceb3a9d6d
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refactor: small adjustments
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2019-10-25 09:47:28 +02:00 |
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timokoesters
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a6faffca4e
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feat: asset glob loading, random weapons in chests
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2019-10-24 23:55:25 +02:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
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2019-10-23 19:40:45 +00:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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heydabop
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522ab2cd98
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fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0
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2019-10-13 21:39:37 -05:00 |
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Imbris
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2f9d8ee2e6
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Add new debug item
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2019-10-11 19:32:46 -04:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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timokoesters
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d876215012
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feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
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2019-10-04 21:02:44 +02:00 |
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timokoesters
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d46f1e1859
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Initial bow & arrow implementation
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2019-10-04 21:02:39 +02:00 |
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Joshua Barretto
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a6d5b82ef5
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Prevented pickups with full inventory
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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a2758b091c
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Added flower and grass items
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2019-09-26 00:15:07 +01:00 |
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