Commit Graph

7903 Commits

Author SHA1 Message Date
482f9780d9 Fix lod alt texture filtering 2021-04-25 08:14:00 -04:00
ab4904b5c6 Resolve validation errors with trying to use unsupported filtering modes 2021-04-25 08:14:00 -04:00
3fb950f755 Corrected shadow cull mode 2021-04-25 08:14:00 -04:00
322a16bced Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-04-25 08:14:00 -04:00
4f901986da Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
247fde8e8a Comment out secondary backends 2021-04-25 08:14:00 -04:00
b5e81ba9bb Avoid extra set_pipeline calls 2021-04-25 08:14:00 -04:00
9123d468a8 Properly rebind shadow textures when they are changed 2021-04-25 08:14:00 -04:00
73621a45b1 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
e5ef8b31ca Fix point shadows. 2021-04-25 08:14:00 -04:00
46a4103890 Fix directed shadows, mostly. 2021-04-25 08:14:00 -04:00
64bd6af3d4 Suppress wgpu_core::device info logging 2021-04-25 08:14:00 -04:00
697f63455a More frustration with shadows. 2021-04-25 08:14:00 -04:00
7299746b1a Various fixes for shadows. 2021-04-25 08:14:00 -04:00
5317dc1af4 Fix the shadow drawing code
Very poorly optimized
2021-04-25 08:14:00 -04:00
201c90e056 Re enable the skybox rendering in char select 2021-04-25 08:14:00 -04:00
a0b7971585 Fix the buffer slicing in the submodel
Fixes the void figures
2021-04-25 08:14:00 -04:00
42c8e2fece Re enable sprite rendering 2021-04-25 08:14:00 -04:00
024818043c Reenable non-player figure drawing 2021-04-25 08:14:00 -04:00
3d48c6261f Draw water 2021-04-25 08:14:00 -04:00
68a64a1fb8 Fix clouds 2021-04-25 08:14:00 -04:00
b41f5d5d9e Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-04-25 08:14:00 -04:00
6c8978a513 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-25 08:14:00 -04:00
513b761909 No cube spam 2021-04-25 08:14:00 -04:00
7048e57a2b Start lod, update wgpu to fix viewport count validation error 2021-04-25 08:14:00 -04:00
b8a5e0e3b9 Add skybox 2021-04-25 08:14:00 -04:00
ad0970ee0a Fix wrong color format in col light 2021-04-25 08:14:00 -04:00
a8cc322727 Reenable terrain rendering
Refractor col lights
2021-04-25 08:14:00 -04:00
3bdd25ec4c Fix the orientation of the rendering
Reenable the rendering of the player
2021-04-25 08:14:00 -04:00
03f5e65867 Pass format to particle pipeline 2021-04-25 08:14:00 -04:00
1f70b7d24d Renable the figure and terrain drawing code (not working yet) 2021-04-25 08:13:59 -04:00
f83110cfc9 Fix culling of postprocess/cloud triangles 2021-04-25 08:13:19 -04:00
f268c8fba8 Particles compiles and runs (no visuals yet) 2021-04-25 08:13:19 -04:00
b7d22c7971 Remove the depth buffer from the Third drawer 2021-04-25 08:13:19 -04:00
c159346489 Shader fixes 2021-04-25 08:13:19 -04:00
a6d5d6df7c Update dependencies 2021-04-25 08:13:19 -04:00
48b8ec5d49 Almost make clouds/postproccess run 2021-04-25 08:13:19 -04:00
4667512b5a Render the UIs 2021-04-25 08:13:19 -04:00
49cb1520ca Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-04-25 08:13:18 -04:00
455082a7af Render Ui 2021-04-25 08:12:52 -04:00
90a1371673 Color! 2021-04-25 08:11:37 -04:00
0f569266aa fixed validation errors when creating pipelines 2021-04-25 08:11:37 -04:00
53b3bd7e2c No crash on startup 2021-04-25 08:11:37 -04:00
612e4fe823 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-25 08:11:37 -04:00
73f5c571d5 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-04-25 08:11:37 -04:00
c5235590e3 migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-04-25 08:11:37 -04:00
27bea8379b Make compile through various changes, update wgpu to latest git 2021-04-25 08:11:37 -04:00
81148b3664 More fixes 2021-04-25 08:11:37 -04:00
801dec8ebe Switched from zerocopy to bytemuck
Fixing errors
2021-04-25 08:11:37 -04:00
03f8531945 Made the layouts more compact 2021-04-25 08:11:37 -04:00