482f9780d9
Fix lod alt texture filtering
2021-04-25 08:14:00 -04:00
ab4904b5c6
Resolve validation errors with trying to use unsupported filtering modes
2021-04-25 08:14:00 -04:00
3fb950f755
Corrected shadow cull mode
2021-04-25 08:14:00 -04:00
322a16bced
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-04-25 08:14:00 -04:00
4f901986da
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
247fde8e8a
Comment out secondary backends
2021-04-25 08:14:00 -04:00
b5e81ba9bb
Avoid extra set_pipeline calls
2021-04-25 08:14:00 -04:00
9123d468a8
Properly rebind shadow textures when they are changed
2021-04-25 08:14:00 -04:00
73621a45b1
Inverse depth planes.
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Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
e5ef8b31ca
Fix point shadows.
2021-04-25 08:14:00 -04:00
46a4103890
Fix directed shadows, mostly.
2021-04-25 08:14:00 -04:00
64bd6af3d4
Suppress wgpu_core::device info logging
2021-04-25 08:14:00 -04:00
697f63455a
More frustration with shadows.
2021-04-25 08:14:00 -04:00
7299746b1a
Various fixes for shadows.
2021-04-25 08:14:00 -04:00
5317dc1af4
Fix the shadow drawing code
...
Very poorly optimized
2021-04-25 08:14:00 -04:00
201c90e056
Re enable the skybox rendering in char select
2021-04-25 08:14:00 -04:00
a0b7971585
Fix the buffer slicing in the submodel
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Fixes the void figures
2021-04-25 08:14:00 -04:00
42c8e2fece
Re enable sprite rendering
2021-04-25 08:14:00 -04:00
024818043c
Reenable non-player figure drawing
2021-04-25 08:14:00 -04:00
3d48c6261f
Draw water
2021-04-25 08:14:00 -04:00
68a64a1fb8
Fix clouds
2021-04-25 08:14:00 -04:00
b41f5d5d9e
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-04-25 08:14:00 -04:00
6c8978a513
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-04-25 08:14:00 -04:00
513b761909
No cube spam
2021-04-25 08:14:00 -04:00
7048e57a2b
Start lod, update wgpu to fix viewport count validation error
2021-04-25 08:14:00 -04:00
b8a5e0e3b9
Add skybox
2021-04-25 08:14:00 -04:00
ad0970ee0a
Fix wrong color format in col light
2021-04-25 08:14:00 -04:00
a8cc322727
Reenable terrain rendering
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Refractor col lights
2021-04-25 08:14:00 -04:00
3bdd25ec4c
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-04-25 08:14:00 -04:00
03f5e65867
Pass format to particle pipeline
2021-04-25 08:14:00 -04:00
1f70b7d24d
Renable the figure and terrain drawing code (not working yet)
2021-04-25 08:13:59 -04:00
f83110cfc9
Fix culling of postprocess/cloud triangles
2021-04-25 08:13:19 -04:00
f268c8fba8
Particles compiles and runs (no visuals yet)
2021-04-25 08:13:19 -04:00
b7d22c7971
Remove the depth buffer from the Third drawer
2021-04-25 08:13:19 -04:00
c159346489
Shader fixes
2021-04-25 08:13:19 -04:00
a6d5d6df7c
Update dependencies
2021-04-25 08:13:19 -04:00
48b8ec5d49
Almost make clouds/postproccess run
2021-04-25 08:13:19 -04:00
4667512b5a
Render the UIs
2021-04-25 08:13:19 -04:00
49cb1520ca
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-04-25 08:13:18 -04:00
455082a7af
Render Ui
2021-04-25 08:12:52 -04:00
90a1371673
Color!
2021-04-25 08:11:37 -04:00
0f569266aa
fixed validation errors when creating pipelines
2021-04-25 08:11:37 -04:00
53b3bd7e2c
No crash on startup
2021-04-25 08:11:37 -04:00
612e4fe823
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-25 08:11:37 -04:00
73f5c571d5
Improve shader errors by showing shader file name, reduce repetitive shader construction code
2021-04-25 08:11:37 -04:00
c5235590e3
migrate cloud pipeline, migrate iced renderer, rebase fixes
2021-04-25 08:11:37 -04:00
27bea8379b
Make compile through various changes, update wgpu to latest git
2021-04-25 08:11:37 -04:00
81148b3664
More fixes
2021-04-25 08:11:37 -04:00
801dec8ebe
Switched from zerocopy to bytemuck
...
Fixing errors
2021-04-25 08:11:37 -04:00
03f8531945
Made the layouts more compact
2021-04-25 08:11:37 -04:00