Joshua Yanovski
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48c93d2b41
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
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Joshua Yanovski
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e0452e895c
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More proper HDR.
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2020-04-27 13:13:23 +02:00 |
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Joshua Yanovski
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4c6da3ed16
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
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Joshua Yanovski
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682a3d74c8
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Fix LOD heights in towns.
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2020-04-26 23:11:08 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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8116b21c2e
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I like this coloring.
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2020-04-25 23:54:43 +02:00 |
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Joshua Yanovski
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bc2560ea90
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 23:48:33 +02:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Yanovski
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14effdd5db
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Re-saturate.
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2020-04-25 22:24:35 +02:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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f7b497a0c2
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Render figures again.
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2020-04-25 03:22:49 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0125897117
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Slightly better clouds
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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4830757bc9
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Began adding building skeleton structure
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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16a175abe0
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Nicer water shaders
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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b9cc0f387b
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Cleaner clouds, better movement
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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df5aa93fd7
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Better AO, fixed cloud pixelation
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d91d66027a
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Fixed cloud bugs, made pets run into you less
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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0021bd6452
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Added new settlement generation to world, basic rendering
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2020-04-23 18:19:40 +01:00 |
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Joshua Yanovski
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ddd4a67a97
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HDR fixes.
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2020-04-22 22:56:12 +02:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Yanovski
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8414987e58
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WIP -- lighting changes and soft shadows.
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2020-04-09 02:38:40 +02:00 |
|
Capucho
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8f6686adc1
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Fix the problems of players walking over water with dithering
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2020-04-07 22:50:01 +00:00 |
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Capucho
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a21ae27a77
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Add player transparency and silhouette
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2020-04-04 19:36:55 +00:00 |
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Joshua Yanovski
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8b149ad11a
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
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Joshua Yanovski
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b0ac9f36f7
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Use bicubic interpolation for terrain.
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2020-04-03 07:56:11 +02:00 |
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Joshua Yanovski
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33140a2951
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Merge remote-tracking branch 'origin/master' into zesterer/lod
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2020-04-02 04:36:21 +02:00 |
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Joshua Barretto
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3a989f061f
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Better water shaders
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2020-03-27 15:13:36 +00:00 |
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Joshua Barretto
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3559252a5e
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Nicer point lights
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2020-03-17 13:29:42 +00:00 |
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Joshua Barretto
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2fa7b2d20d
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Added mist to LoD
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2020-02-24 17:49:53 +00:00 |
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Joshua Barretto
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aab059a450
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Added LoD slider
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2020-02-24 15:14:06 +00:00 |
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Joshua Barretto
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779c36b538
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Reduced cost of vertex pushing
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2020-02-24 12:54:55 +00:00 |
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Joshua Barretto
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9fea150473
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Fixed maths, improved LoD resolution
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2020-02-24 12:38:53 +00:00 |
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Joshua Barretto
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5481df38fe
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Dynamically relocate LoD vertices to enhance details
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2020-02-24 11:22:50 +00:00 |
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Joshua Barretto
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255f450ae9
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Better LoD precision
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2020-02-23 16:53:17 +00:00 |
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Joshua Barretto
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3d027aebe8
|
Better falloff
|
2020-02-23 16:04:03 +00:00 |
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Joshua Barretto
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be775c9484
|
Applied good ideas from experimental branch
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2020-02-23 15:30:45 +00:00 |
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Joshua Barretto
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58587b6854
|
Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
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Joshua Barretto
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edd3455d51
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Fixed LoD z depth, added sea level offset
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2020-02-21 14:40:19 +00:00 |
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Joshua Barretto
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b9b0674462
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Better LoD smoothing
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2020-02-21 14:27:43 +00:00 |
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Joshua Barretto
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2400786c13
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Use world map as LoD source
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2020-02-21 13:48:40 +00:00 |
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Joshua Barretto
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dbf650f504
|
Better clouds at distance
|
2020-02-21 11:12:26 +00:00 |
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