jshipsey
8f463921f8
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
7feb00f7e4
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
c44a542fab
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
9fdba83b03
initial balance
2021-02-27 01:42:47 -05:00
Snowram
ba18f1fab3
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e
rebase
2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b
More npcs work
2021-02-27 01:42:45 -05:00
unknown
917afb3f0d
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
79d4ca6fae
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
cc92fa9c7b
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
73f966dc63
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Sarra
c965db4420
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
Sarra
07f34e11f9
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
Sam
f4d25ff5c0
Bows
2021-02-24 20:37:43 -05:00
Sam
8dbdaa8759
Swords
2021-02-24 18:54:06 -05:00
Snowram
882c727514
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
3f39afcd84
Initial turret implementation
2021-02-21 18:23:54 +01:00
Sam
16dcea0ecf
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Caelan
86d1b00735
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Synis
cb6d656d42
Waypoints are no longer placed underwater
2021-02-16 13:23:12 +01:00
Lippy13
4a96334b4f
Fix #689 - dungeon without stairs to boss floor
2021-02-16 00:54:44 +00:00
Joshua Barretto
bf0c9b05ac
Merge branch 'snowram/fix-staicases-lights' into 'master'
...
Fixes lights positions and orientations in staircases
See merge request veloren/veloren!1776
2021-02-14 01:17:53 +00:00
Snowram
4200948407
Fixes lights positions and orientations in staircases
2021-02-13 22:27:37 +01:00
DaforLynx
2d71ca0f41
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Snowram
c5481e6c83
Refactor, addresses more comments
2021-02-10 00:34:37 +01:00
Snowram
509a71bdc7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Snowram
17fe9519b3
Adds lights to dungeons
2021-02-10 00:30:23 +01:00
Scott Williams
0799d7fd1f
Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops.
2021-02-07 19:04:20 +00:00
jiminycrick
64a3c16999
Update rand dependency
2021-01-26 20:35:08 -08:00
Joshua Barretto
2a69813cf8
Merge branch 'synis/fix-cave-rng' into 'master'
...
Fixes #935 - deterministic sprite placement in caves
Closes #935
See merge request veloren/veloren!1721
2021-01-24 17:17:02 +00:00
Monty
b853fecf61
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
dryadee
e4ff0c75a5
Fixes #935 - deterministic sprite placement in caves
2021-01-23 21:14:07 +01:00
Rotsuoy
212ee4b407
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Sam
9b2a517d79
Restores difficulty to mindflayer fight. Made various tweaks to skillset builder functions.
2021-01-21 14:56:24 -05:00
Acrimon
97bec6e012
update a few deps
2021-01-20 15:53:58 +01:00
Sarra Kitty
f332bf4ceb
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
jiminycrick
92b72d94ba
Humanoid skill config and AI skill check
...
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
21220088d8
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
Sam
2896e593a7
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
Marcel Märtens
bda6390f1a
fix clippy in all examples.
...
added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
Ben Wallis
8661cb1ffc
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
jiminycrick
3d430fdfae
Upgrade noise eliminating old rand dependency
2021-01-05 10:10:47 -08:00
ubruntu
97f89a11f0
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
Benoît du Garreau
2c94b05e99
Improve world::Index
2020-12-17 12:08:04 +01:00
Benoît du Garreau
3052ba5f65
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
db18cc1770
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
jiminycrick
26239394be
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00