Sam
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4b52574750
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Skill point gains are displayed in hud.
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
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2021-01-19 08:07:41 -05:00 |
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Sam
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b6d2d48ead
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Exp floaters.
You load in with correct energy and health values now.
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2021-01-19 08:07:36 -05:00 |
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Monty Marz
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48bd921d0a
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EXP bar and available points UI
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
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2021-01-19 08:07:25 -05:00 |
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Sam
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48c98b11cf
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General combat skill tree.
UI for general skill tree
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2021-01-19 08:07:20 -05:00 |
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Sam
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69be3a3d93
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Added persistence for skill trees.
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2021-01-19 08:07:00 -05:00 |
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Sam
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cbfe064e4f
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You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
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2021-01-19 08:06:52 -05:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Ludvig Böklin
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8f9db19a4a
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Glider mid-air deploy and gliding energy-cost
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2020-12-18 19:16:06 +01:00 |
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Marcel Märtens
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26918d10c9
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update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
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2020-12-16 00:51:07 +01:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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