BottledByte
4c10491263
Initial WIP implementation of the Buff system
2020-10-26 19:28:14 -05:00
Marcel Märtens
b02f8428fb
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel Märtens
27cf6d8439
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
Adam Whitehurst
5efb7232bd
Ensure leap melee swing animation and hit are sync
2020-10-24 20:15:19 +00:00
jiminycrick
b78a75293b
Fixed hammer AI and added axe AI
2020-10-19 16:20:59 +02:00
Snowram
0cfa7d5c3e
Addressed comments
2020-10-19 16:20:59 +02:00
jiminycrick
4111fb117e
Addressed comments on agent code
2020-10-19 16:20:59 +02:00
jshipsey
9503cf9cb9
roshwalr fix
2020-10-19 16:20:59 +02:00
jshipsey
c5e61f7d7c
small fixes
2020-10-19 16:20:59 +02:00
Snowram
f17ea65135
Add BeastClaw npc weapontype
2020-10-19 16:20:59 +02:00
Snowram
7ac662b82e
Add roshwalr npc
2020-10-19 16:20:59 +02:00
jiminycrick
23df57627d
fixed agent code for staff rework
2020-10-19 16:20:59 +02:00
jshipsey
dc3454cceb
rebase
2020-10-19 16:20:58 +02:00
Snowram
8d5742776f
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
jshipsey
a2ee32140c
fix agent bug
2020-10-19 16:20:58 +02:00
jshipsey
f81a4446af
werewolf work
2020-10-19 16:20:58 +02:00
jiminycrick
ad5dd0b043
Added secondary skills to agent code (except bow)
2020-10-19 16:20:58 +02:00
Snowram
e2308ef96e
Add sand, snow and wood raptor npcs
2020-10-19 16:20:58 +02:00
Snowram
dbac820034
Add treant npc
2020-10-19 16:20:58 +02:00
unknown
5f1ff1de99
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Snowram
996e295be6
add lizardman npcs
2020-10-19 16:20:58 +02:00
Snowram
ae07c9ffb5
Add werewolf npc
2020-10-19 16:20:57 +02:00
Sam
fb2e94360d
Made ability key not hardcoded in tool.rs.
2020-10-15 20:05:58 -05:00
Sam
90a1185096
Moved explsion struct from within comp to common.
2020-10-14 21:06:55 -05:00
Sam
fbd91918e7
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jshipsey
26b93b347e
anims
2020-10-14 21:06:32 -05:00
Sam
0b8558ba73
Balance tweaks to staff abilities.
2020-10-14 20:57:01 -05:00
Sam
62723e1279
Ai for staff-wielding enemies. Keyframes for shockwave state.
2020-10-14 20:56:24 -05:00
Sam
6672b5cd91
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
Sam
f546bea809
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
Sam
42d5e91540
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Sam
70839bdd42
Flamethrower particles.
2020-10-14 20:56:21 -05:00
Sam
a4f5dc589e
Started to add particles.
2020-10-14 20:56:20 -05:00
Sam
2a157168f2
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
jiminycrick
6221245e57
Consolidated recover code in repeater_ranged
2020-10-14 17:10:27 -07:00
jiminycrick
30a01df013
Fixed clippy errors and added SFX
2020-10-14 15:30:58 -07:00
jiminycrick
76e63840ec
Skill icons with proper rotation
2020-10-14 12:50:33 -07:00
jiminycrick
f6ce3f1957
Responded to testing feedback
2020-10-14 12:50:33 -07:00
jshipsey
40da71bfaf
energy values, remove hotload
2020-10-14 12:50:33 -07:00
jshipsey
724331a6fd
axeleap tweaks
2020-10-14 12:50:33 -07:00
jiminycrick
bdf7d96833
Smoother leap and recovery leap handling
2020-10-14 12:50:33 -07:00
jshipsey
4093d4f808
adjustments to chargedmelee, repeater
2020-10-14 12:50:33 -07:00
jshipsey
296037d234
cleanup
2020-10-14 12:50:33 -07:00
jshipsey
46508875ea
anims
2020-10-14 12:50:33 -07:00
Sam
1f02048058
Slight tweaks to leap
2020-10-14 12:50:33 -07:00
jshipsey
b5d3cd09e6
hammer leap melee anim
2020-10-14 12:50:33 -07:00
Sam
197755c233
Fixed errors from transitioning some states to keyframes.
2020-10-14 12:50:33 -07:00
Sam
30b45fc079
Added keyframes to leap melee.
2020-10-14 12:50:33 -07:00
Sam
b2501a5b5d
Added keyframes to repeater ranged.
2020-10-14 12:50:33 -07:00
Sam
05091687df
Added keyframes to charged melee.
2020-10-14 12:50:32 -07:00