267 Commits

Author SHA1 Message Date
Joshua Barretto
2b6d65062c Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
42748c262d Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
9491ac332f Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
ff49de772f Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
3cf34c24b6 Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
b883e298c3 Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
26e02e1ecb Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
c347bd98df Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
293ff28f09 Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
f858709a97 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
93320ce25a Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
0ccb1ecef9 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
0fc2417b1b Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
b69dc3d93e Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
1db3aad82c Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
f1e5560bdd Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
c76bb6c8a7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
d9e3172727 Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
c7ffc3e2ad Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
ecf6457c40 Fixed hill colour blending 2019-11-19 19:09:22 +00:00
Joshua Barretto
fee51a15b4 Faster cloud reflections 2019-11-19 19:09:22 +00:00
Joshua Barretto
61cfcf4c8b Faster clouds, better water 2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358 Faster and more visually pleasing clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
07262fa399 Prevented the moon rising/setting too early/late 2019-11-19 19:09:22 +00:00
Joshua Barretto
9aa2bfe591 Better moonlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
7af96e4655 Added moon 2019-11-19 19:09:22 +00:00
Joshua Barretto
8f4b5904b1 Merge branch 'zesterer/better-water' into 'master'
Better water

See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
1cf4e4be11 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
147e745abd Smaller water details 2019-11-05 15:45:01 +00:00
Joshua Barretto
1735389928 Overhauled water shaders 2019-11-05 15:45:01 +00:00
Joshua Barretto
88eeca4d9c Smoother water 2019-11-05 15:45:01 +00:00
Joshua Barretto
0befc4567c Better water 2019-11-05 15:45:01 +00:00
Monty Marz
cbb794f676 login info text 2019-11-01 20:53:52 +00:00
Monty Marz
7d63f0297d Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
jshipsey
c503f6e063 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
c69beb64a9 added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
9282ca00b4 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Vechro
2354d10cfa Fix MSAA x16 2019-10-21 21:55:49 +03:00
Imbris
c6f8125b6c Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
ab9c6dc5db Removed the recolor property from the armor ron files. 2019-10-17 19:45:29 -04:00
Monty Marz
8990469581 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
127d618fdd Fixed srgb normal bug 2019-10-17 17:35:17 +01:00
Joshua Barretto
501047496a Better (and faster) water shaders 2019-10-17 17:11:55 +01:00
Joshua Barretto
bcbec3f9d0 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
75842895c5 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Joshua Yanovski
663d535bd9 Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00