Joshua Barretto
2b6d65062c
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
42748c262d
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
9491ac332f
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
ff49de772f
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
3cf34c24b6
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
b883e298c3
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
26e02e1ecb
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
c347bd98df
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
293ff28f09
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
f858709a97
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
93320ce25a
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
0ccb1ecef9
Cleanup and speedup
2019-11-19 19:09:22 +00:00
Joshua Barretto
0fc2417b1b
Better passthrough calculation
2019-11-19 19:09:22 +00:00
Joshua Barretto
b69dc3d93e
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
Joshua Barretto
1db3aad82c
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
f1e5560bdd
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
c76bb6c8a7
Better water transparency
2019-11-19 19:09:22 +00:00
Joshua Barretto
d9e3172727
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
Joshua Barretto
c7ffc3e2ad
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
ecf6457c40
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
Joshua Barretto
fee51a15b4
Faster cloud reflections
2019-11-19 19:09:22 +00:00
Joshua Barretto
61cfcf4c8b
Faster clouds, better water
2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
07262fa399
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
Joshua Barretto
9aa2bfe591
Better moonlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
7af96e4655
Added moon
2019-11-19 19:09:22 +00:00
Joshua Barretto
8f4b5904b1
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
1cf4e4be11
assets update
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map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
147e745abd
Smaller water details
2019-11-05 15:45:01 +00:00
Joshua Barretto
1735389928
Overhauled water shaders
2019-11-05 15:45:01 +00:00
Joshua Barretto
88eeca4d9c
Smoother water
2019-11-05 15:45:01 +00:00
Joshua Barretto
0befc4567c
Better water
2019-11-05 15:45:01 +00:00
Monty Marz
cbb794f676
login info text
2019-11-01 20:53:52 +00:00
Monty Marz
7d63f0297d
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
c503f6e063
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
c69beb64a9
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
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This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
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When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
9282ca00b4
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Vechro
2354d10cfa
Fix MSAA x16
2019-10-21 21:55:49 +03:00
Imbris
c6f8125b6c
Merge branch '276-hotloading-armor' into 'master'
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Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
ab9c6dc5db
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
8990469581
refactor: create_projectile doesn't take a light
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It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
127d618fdd
Fixed srgb normal bug
2019-10-17 17:35:17 +01:00
Joshua Barretto
501047496a
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
bcbec3f9d0
Move computations to terrain fragment shaders
2019-10-16 15:05:45 +01:00
Joshua Barretto
75842895c5
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
663d535bd9
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00