2284 Commits

Author SHA1 Message Date
Marcel Märtens
db4e86a38b git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
Joshua Barretto
c20abd0265 Initial implementation of glow/shininess 2021-03-10 18:58:25 +00:00
ccgauche
8b1c74759b Change Ecs access system to allow write accesses to be used + reintroduced get_player_name 2021-03-10 19:36:53 +01:00
Marcel Märtens
e848bac228 update specs to get rid of old deps 2021-03-10 13:22:17 +01:00
Marcel
0e5f63735b Merge branch 'ccgauche/move-back-register-to-system' into 'master'
Moved back register to a system

See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Sam
472a665826 Auras will now refresh buffs if a buff was already present that had a lesser duration.
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
0f1f8c89f5 Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00
Sam
22f81e4df3 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
981405d731 Combo counter now uses outcomes. 2021-03-09 17:59:42 -05:00
Sam
1a2824344b Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
228ea3beca Fixed beam offsets, told healing beam to use beam animation. 2021-03-09 17:59:40 -05:00
Sam
2293a2a064 Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Sam
5772757f7a Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal. 2021-03-09 17:59:33 -05:00
Sam
3ee05be147 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
f23c5db806 New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
ccgauche
734891738f Moved back register to a system 2021-03-09 21:16:23 +01:00
Marcel Märtens
51cf530877 update dependencies, including removal of some tracy deps as they are get through common/tracy 2021-03-09 20:17:29 +01:00
Marcel
0195d8031f Merge branch 'xMAC94x/metrics_fixes' into 'master'
get rid of a lazy_static and update agent multithreaded metrics

See merge request veloren/veloren!1865
2021-03-09 12:59:00 +00:00
Marcel
61e472dcbc Merge branch 'aweinstock/critical-stats' into 'master'
Add critical chance and critical multiplier stats to weapons.

See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel Märtens
1fd0e15e29 get rid of a lazy_static and update agent multithreaded metrics 2021-03-09 11:52:57 +01:00
Avi Weinstock
e9357e1dd6 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Marcel Märtens
c0129b0505 Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Marcel Märtens
7c3d5d04ba change Name from VSystem to System 2021-03-08 13:15:00 +01:00
Marcel Märtens
7a47c6e19f restructure server metrics
- get rid of old SysTimers for each system in favour of VSystem tracking
 - move metrics generation from lib.rs to own system
 - code cleanup
 - remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
77aa787b94 Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
801a4a9f0f First commit 2021-03-07 22:32:52 +01:00
Marcel
a7562e975e Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework

See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
081b290b45 Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
Joshua Barretto
71fdf0e333 Turn giant trees into proper sites 2021-03-07 14:25:07 +00:00
Joshua Barretto
65bd1a4ad1 fmt 2021-03-07 14:25:03 +00:00
Joshua Barretto
9b7ec491bb Static light improvements, fixed lighting update bug 2021-03-07 14:25:02 +00:00
Joshua Barretto
863fb7c217 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00
Joshua Barretto
3735239fd7 New town layouts, initial progress 2021-03-07 14:25:02 +00:00
Joshua Barretto
5ec5497329 Fixed snow blocking all light 2021-03-07 14:25:01 +00:00
Joshua Barretto
b4cb4dce62 Experimental cliffs, use column alt for world map 2021-03-07 14:25:01 +00:00
Joshua Barretto
afddd76ce2 Better static light propagation between translucent objects 2021-03-07 14:25:01 +00:00
Joshua Barretto
a22c7c55e2 Better stairs 2021-03-07 14:25:01 +00:00
Joshua Barretto
8b752412d6 Lanterns in trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
abef0960ac Faster More interesting giant trees, better oaks, hives on branches 2021-03-07 14:25:01 +00:00
Joshua Barretto
4be9a7274b Specialised giant trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
54bb6484e8 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
d584955d81 More tree variety, denser forests 2021-03-07 14:25:01 +00:00
Joshua Barretto
330f3898d4 sync 2021-03-07 14:25:00 +00:00
Joshua Barretto
617a77ff8a Simple coral 2021-03-07 14:25:00 +00:00
Joshua Barretto
ae071dcbd3 Fixed clipping issues, faster generation 2021-03-07 14:25:00 +00:00
Joshua Barretto
a2706cb546 Began work on new sites 2021-03-07 14:25:00 +00:00
Sarra
2d5d0c996f added white firework 2021-03-07 03:59:04 -05:00
Sarra
7df4371ccd added a white firework 2021-03-07 03:48:50 -05:00
Avi Weinstock
83870aae43 Make fireworks recursively shoot more fireworks (95% average replication). 2021-03-06 14:05:51 -05:00
Marcel
7b0734ad91 Merge branch 'sam/asset-validation-tests' into 'master'
Added Item Validation Test

See merge request veloren/veloren!1849
2021-03-04 15:46:12 +00:00