Marvin Altemeier
54179ba656
Move ServerEvents into own module
2020-02-18 20:51:10 +01:00
Marvin Altemeier
494dccd4fb
resolve #481 - add /set_level command
2020-02-14 22:11:41 +01:00
Marvin Altemeier
e477a095d1
change order of /give_exp arguments
2020-02-14 22:11:20 +01:00
Marvin Altemeier
5103459eec
fix #460 - /give_exp targeting wrong player
2020-02-14 22:11:20 +01:00
Joshua Yanovski
f4a46729e3
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Imbris
b596f196f5
Fix possession
2020-02-06 17:06:49 -05:00
Marcel Märtens
f89407448a
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
50b42b5ca9
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
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especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel
ed78b8380c
Merge branch 'songtronix/add-new-admin' into 'master'
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add new admin to default admin list
See merge request veloren/veloren!779
2020-01-31 21:49:01 +00:00
Marcel Märtens
503be4aa6c
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Songtronix
01854dfb77
add new admin to default admin list
2020-01-30 19:01:24 +01:00
Joshua Barretto
9d267c5f20
Prevent tamed entities constantly trying to 'return home'
2020-01-29 16:37:46 +00:00
Joshua Barretto
3d8ad41f0a
Collars
2020-01-29 12:01:28 +00:00
Joshua Yanovski
fa853e9e19
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
8213748473
Resolved pet alignment issues, added ranged aggro
2020-01-27 15:51:07 +00:00
Joshua Barretto
95647f10f5
Improved NPC spawning and names, made idle NPCs stop before hitting things
2020-01-27 10:58:33 +00:00
Joshua Barretto
e4c745e88d
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004
Added neutral NPC spawning
2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1
Improved waypoint spawn locations, scaled down pathfinding cost
2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a
Cleanup
2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
a74ac604a9
Made worldgen a default feature
2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3
Better pathfinding iteration cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
36bd9596d7
new mobs
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alligators
2020-01-26 00:22:48 +00:00
Joshua Yanovski
2301c94d2b
Addressing MR comments.
2020-01-24 03:45:29 +01:00
Joshua Yanovski
88566f22f2
Minor fix to map generation.
...
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3c26342dba
Fix warnings in examples and benchmarks.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
81306ad31f
Add a default world map.
...
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
6a33254518
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
d79b0202e8
Send client 3D rendered map.
...
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
4f863470e1
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
b988b27d31
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
675ad06cfe
Map saving, soil production, speedup attempts.
2020-01-23 18:18:10 +01:00
Joshua Yanovski
95fdfe37e2
Sediment transport, plus many other things.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
1e159b8278
Adding hillslope diffusion.
2020-01-23 18:18:07 +01:00
Gilbert Röhrbein
e1dbdf6a20
feat: add endurance fitness willpower to stats
2020-01-21 18:49:17 +01:00
timokoesters
f46e900b57
improvement: enemy balance
2020-01-20 19:15:12 +01:00
Imbris
abdc524a61
Don't panic if a region can't be found for a deleted entity
2020-01-19 18:22:11 -05:00
timokoesters
a708ab84d6
fix: make fall damage behave correctly again after changing gravity
2020-01-19 22:39:20 +01:00
timokoesters
db9a4ac6b9
improvement: reset character state and energy on death
2020-01-19 22:39:19 +01:00
timokoesters
263fffb79c
improvement: better movement
2020-01-19 22:39:18 +01:00
Gilbert Röhrbein
b9e7164b62
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Piotr Korgól
243263fecd
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Monty Marz
178ad9479a
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Imbris
49a7d96de7
Fix typos, don't insert Controller if it doesn't already exist in the
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mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00