Imbris
52362cfd08
New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
2020-10-10 02:10:32 -04:00
Imbris
5856d665e8
Improve figure and sprite highlighting
2020-10-10 02:10:31 -04:00
Monty Marz
d80683bc76
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
bf09f2be4f
Merge branch 'mdroogle/interaction_hint' into 'master'
...
Add interaction hint #615
See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Sam
dbe6ac0fc8
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
be353c9fe0
Beam particles fixed/tweaked.
2020-09-29 19:48:17 -05:00
Sam
bd89c81907
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
7df6b781f1
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
aead42a336
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
46060c22a6
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
Monty Marz
3848594122
fix SCT decimals not being absolutes
2020-09-29 19:48:10 -05:00
Sam
813144832c
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Monty Marz
0d4979395e
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
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remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
29f27bfdec
Addressed comments.
2020-09-29 19:48:06 -05:00
Sam
a3459b309c
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
7a58f0c425
Placeholder animation for beam attack.
2020-09-29 19:48:03 -05:00
Sam
aaf08bde16
Fixed explosion color of sceptre M2.
2020-09-29 19:47:59 -05:00
Sam
e92116cd1d
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
2dad6cf9af
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Sam
e62c0cd1bd
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Forest Anderson
11578b5173
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
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Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
2399f8b8c2
Merge branch 'sharp/remove-spurious-vox' into 'master'
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Remove spurious uses of Vox.
See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
06b4d3a489
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Ben Wallis
306cd4312d
Refactored crafting to use ItemDef instead of Item
2020-09-27 14:55:31 +01:00
Joshua Yanovski
27929bf9ae
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
699e3e0934
switch version to pre-alpha-2020-09-22
vs pre-alpha-v0.7.0
2020-09-22 12:04:07 +02:00
Marcel Märtens
8fd5b2358f
switching veloren naming scheme, to either one of the following:
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`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions
Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
9401c305e1
small corrections
2020-09-21 23:57:10 -04:00
Snowram
7d96ad318d
Fixed various issues from better-things branch
2020-09-21 23:57:10 -04:00
Sam
b9bd9ae94e
Addressed comments
2020-09-21 17:55:29 -05:00
Sam
3cddaf4ce8
Added icon for skillbar ability of sword.
2020-09-21 17:40:20 -05:00
jshipsey
803870e6a8
resolve minor anim hiccup
2020-09-21 17:40:19 -05:00
Sam
e92fdb79da
Fixed pipeline errors.
2020-09-21 17:40:19 -05:00
Sam
d6b7d422c1
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
jshipsey
a478979914
spin anim
2020-09-21 17:38:57 -05:00
jshipsey
9db1638db6
dash animation
2020-09-21 17:38:55 -05:00
Sam
cb707fb6b2
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
jshipsey
7596fb2d9a
slightly quicker alpha, improved anims
2020-09-21 17:38:54 -05:00
Sam
c44b02bf19
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
7c18663990
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
36e7f3d9c1
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
55eb949ba4
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
jshipsey
a0cbdaee28
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
75adf154ae
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
1b39374d29
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
7b3b4da073
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
2682b18bc2
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
0ce0765b09
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
4cab71667e
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
e3b7507ba4
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00