Commit Graph

6115 Commits

Author SHA1 Message Date
347d3e9b69 Display names for caves (identical on both ends) 2020-11-23 19:05:43 +01:00
338a8ab18b Show caves in map 2020-11-23 19:05:17 +01:00
093bea2e7f Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements

See merge request veloren/veloren!1533
2020-11-23 16:59:31 +00:00
e9110f27f2 Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk

See merge request veloren/veloren!1544
2020-11-23 16:14:13 +00:00
e4564f28d5 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
dfeae0f6fc Allow entities to despawn without a home chunk 2020-11-23 15:16:07 +00:00
8dc966831f Temp loot tables 2020-11-23 10:58:22 +00:00
a5196e4ea6 Better town colour 2020-11-23 10:58:22 +00:00
3667443f0a Make zooming in then back out return to the previous zoom level 2020-11-23 10:58:22 +00:00
17efce6dad Prevent wildlife spawning in towns 2020-11-23 10:58:22 +00:00
64b53377a9 Iteration order fix x2 2020-11-23 10:58:22 +00:00
84430cacb5 Show indicator over site icons 2020-11-23 10:58:22 +00:00
64260b1394 Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
7cd7e0f6b5 Fixed map screens for rectangular worlds 2020-11-23 10:58:21 +00:00
8bd0cee2e5 Add basic guards to towns 2020-11-23 10:58:21 +00:00
8612ad60d6 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
193f776268 Adds (mini)bosses spawns 2020-11-23 10:58:21 +00:00
25fcd27108 Demystify map site icon placement calculations 2020-11-23 10:58:21 +00:00
fe9a634d69 Make chimneys glow 2020-11-23 10:58:21 +00:00
d294a5926a Fewer trees near obstacles 2020-11-23 10:58:21 +00:00
3d2265322f More lights, minimised light and glow map data 2020-11-23 10:58:21 +00:00
c22c668f51 Dungeon tweaks 2020-11-23 10:58:21 +00:00
57e533c8cd Updated changelog 2020-11-23 10:58:20 +00:00
bfeb740722 Switched to pure iterator space search 2020-11-23 10:57:57 +00:00
70b6b1fe27 Addressed review comments 2020-11-23 10:57:57 +00:00
a7c6d409d3 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
c3b9ceb2c6 Addressed review comments 2020-11-23 10:57:57 +00:00
906428d373 Light/glow temporal interpolation hack 2020-11-23 10:57:57 +00:00
25040e1934 Update street_lamp.vox 2020-11-23 10:57:57 +00:00
795c99d285 Fixed glow AO 2020-11-23 10:57:57 +00:00
e99e7f2775 Added glow tint 2020-11-23 10:57:57 +00:00
b17f44cdef Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
b1bda38446 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
a394d065e2 Added glow 2020-11-23 10:57:56 +00:00
b8d82428eb Assigns spawned npcs loadout with new method 2020-11-23 10:57:56 +00:00
9831fd2be9 added enum for different dungeon enemies 2020-11-23 10:57:56 +00:00
663efca174 Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Sam
30fbb64ac0 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
1f6e2014eb remove level 6 dungeons 2020-11-23 10:57:56 +00:00
22d9a7dcd2 translations, fixes 2020-11-23 10:57:56 +00:00
a56159c204 sync 2020-11-23 10:57:56 +00:00
dac40e8da0 Tweaked default graphics settings 2020-11-23 10:57:56 +00:00
8b024f2af3 fix overly long names clipping on the minimap 2020-11-23 10:57:56 +00:00
869323d7da Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
c16d26f7fc fix hints 2020-11-23 10:57:55 +00:00
e3953661b7 fix scrolling on non-windows OS 2020-11-23 10:57:55 +00:00
d39d650e30 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
fd9a69ec49 map fixes 2020-11-23 10:57:55 +00:00
e63429f637 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
d129e30f51 Fixed various particle issues 2020-11-23 10:57:55 +00:00