Commit Graph

143 Commits

Author SHA1 Message Date
Joshua Yanovski
d3b878de2a Fix issues msh encountered with Intel 4600. 2020-08-15 22:15:38 +02:00
Joshua Yanovski
0ed801d540 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-08-12 16:32:24 +02:00
Joshua Barretto
3f7667352d Better hash RNG 2020-08-08 19:25:33 +08:00
scott-c
5acfe44cbb Add toggle particles graphics setting 2020-08-08 19:25:01 +08:00
scott-c
7e35617f59 Add particle pipeline 2020-08-08 19:24:25 +08:00
Joshua Yanovski
b44e442325 Miscellaneous performance improvements. 2020-08-06 13:40:35 +02:00
Joshua Yanovski
2101113b46 Higher detail LOD. 2020-07-18 18:55:25 +02:00
Joshua Yanovski
add2cfae04 Revert some irrelevant stuff. 2020-07-16 01:57:39 +02:00
Joshua Yanovski
2e2ab3dc1e Fixing various things about shadows.
* Correcting optimal LISPSM parameter.
* Figure shadows are cast when they're not visible.
* Chunk shadows stay cast until you look away.
* Seamless cubemaps for point lights.
* Etc.
2020-07-15 13:30:49 +02:00
Joshua Yanovski
6c31e6b562 Fix shadow creation. 2020-07-12 19:50:26 +02:00
Joshua Yanovski
23b4058906 Fix moon, use nonlinear noise for terrain.
Note that the latter has a bit of performance cost.
2020-07-08 10:11:19 +02:00
Joshua Barretto
62b59de95a Fixed sprite select flickering 2020-07-06 22:41:21 +01:00
Joshua Yanovski
ffe0f5928c Fix some issues with underwater rendering. 2020-07-04 21:21:12 +02:00
Joshua Yanovski
ccc6a06a8d Some minor changes. 2020-07-04 18:04:34 +02:00
Joshua Yanovski
7dd06da34c Add shadows.glsl. 2020-07-02 22:25:35 +02:00
Joshua Yanovski
618a18c998 Adding shadows, greedy meshing, and more. 2020-07-02 22:10:22 +02:00
Joshua Yanovski
654f7e0492 Correct backface culling. 2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Yanovski
a4d87e1875 Shadow maps work for lantern. 2020-05-17 05:59:00 +02:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Joshua Yanovski
22ddbad3eb Minor shader fixes. 2020-05-02 18:54:09 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Joshua Yanovski
ef67bd58ba Experimental underwater lighting. 2020-04-28 20:49:03 +02:00
Joshua Yanovski
d83b4ae69b Fix sprite lighting, HDR from focus_pos. 2020-04-27 18:45:57 +02:00
Joshua Yanovski
0594238004 Proper HDR from point lights. 2020-04-27 18:14:10 +02:00
Joshua Yanovski
48c93d2b41 Brighter ambiance, darker LOD shadows. 2020-04-27 14:01:43 +02:00
Joshua Yanovski
e0452e895c More proper HDR. 2020-04-27 13:13:23 +02:00
Joshua Yanovski
4c6da3ed16 Trying LOD noise. 2020-04-27 00:13:10 +02:00
Joshua Yanovski
682a3d74c8 Fix LOD heights in towns. 2020-04-26 23:11:08 +02:00
Joshua Yanovski
cc39e5734e More LOD fixes. 2020-04-26 21:01:23 +02:00
Joshua Yanovski
8116b21c2e I like this coloring. 2020-04-25 23:54:43 +02:00
Joshua Yanovski
bc2560ea90 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 23:48:33 +02:00
Joshua Barretto
c05f4fe009 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Yanovski
14effdd5db Re-saturate. 2020-04-25 22:24:35 +02:00
Joshua Yanovski
48a643955d Various fixes. 2020-04-25 22:23:57 +02:00
Joshua Yanovski
f7b497a0c2 Render figures again. 2020-04-25 03:22:49 +02:00
Joshua Yanovski
44e4aad48d Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
Joshua Yanovski
e6f0a5a981 Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
Joshua Barretto
1983fd8ec1 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd925e8cea Faster sub-voxel noise function 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
0125897117 Slightly better clouds 2020-04-23 18:19:41 +01:00
Joshua Barretto
4830757bc9 Began adding building skeleton structure 2020-04-23 18:19:40 +01:00
Joshua Barretto
dde0319293 Lighting improvements, fixed NaN issue for agents 2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0 Nicer water shaders 2020-04-23 18:19:40 +01:00
Joshua Barretto
b9cc0f387b Cleaner clouds, better movement 2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7 Better AO, fixed cloud pixelation 2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a Fixed cloud bugs, made pets run into you less 2020-04-23 18:19:40 +01:00