Sam
55eb949ba4
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
jshipsey
a0cbdaee28
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
75adf154ae
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
1b39374d29
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
7b3b4da073
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
2682b18bc2
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
0ce0765b09
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
4cab71667e
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
e3b7507ba4
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Joshua Barretto
b44ecf5a3d
Added make_sprite command
2020-09-21 16:39:20 +01:00
Joshua Barretto
d17ab15dd9
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Samuel Keiffer
65da0a7f55
Merge branch 'sam/boss' into 'master'
...
Boss
Closes #769
See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
078971683e
Merge branch 'droogmic/scene_terrain_refator' into 'master'
...
Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
32bca583d5
Addressed another comment.
2020-09-19 14:40:22 -05:00
Sam
227dd2883e
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
8aed41de4b
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
7eab7dca41
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
scott-c
42aecad3e3
Tweak particle effects
2020-09-19 14:40:15 -05:00
Sam
ea9d4d5292
Added particles dedicated for shockwave.
2020-09-19 14:40:15 -05:00
Sam
5454c51248
Added particles to shockwave attack.
2020-09-19 14:40:14 -05:00
Sam
84fc76ac56
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
7fc9c72a4a
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Imbris
49d672e85d
Unify healthbar showing calculation, move bubble acquisition into closure
2020-09-19 13:54:05 -04:00
Imbris
3afd9455b6
Make chat bubbles show up even if nametags are not displayed
2020-09-19 13:54:05 -04:00
Imbris
910e648cb2
Use proper fps in voxygen graphics settings tab
2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
d0f5641e8a
Scene terrain worker refactor
...
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
d612f63d38
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Monty Marz
481d1487f2
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Snowram
69f14b564d
Addresses comments
2020-09-18 18:45:03 +02:00
jshipsey
abc678695b
clippy
2020-09-17 22:58:02 -04:00
jshipsey
8433f37e90
finish odonto
2020-09-17 22:32:11 -04:00
jshipsey
ee4f57fc3c
minor anim fix
2020-09-17 22:32:11 -04:00
jshipsey
1f8329c98a
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
Snowram
a06d75d5a2
Better quadmed legs/feet ratio
2020-09-17 22:32:11 -04:00
Snowram
62b929120b
Initial quadmed feed animation
2020-09-17 22:32:10 -04:00
jshipsey
a0d30dc608
new models, shockwave anim
2020-09-17 22:32:10 -04:00
jshipsey
3e322952a4
general housekeeping
2020-09-17 22:32:10 -04:00
jshipsey
98fae00017
species specific improvement
2020-09-17 22:32:10 -04:00
Snowram
57d05c7818
Quadmed run anim tweaks and deers offsets tweaks
2020-09-17 22:32:10 -04:00
jshipsey
31a04b9384
theropod run
2020-09-17 22:32:10 -04:00
Snowram
5cf680bca5
add deer, beaver and porcupine npcs
2020-09-17 22:32:10 -04:00
jshipsey
54f4c3c048
idle for theropod, corrections to swimming
2020-09-17 22:32:10 -04:00
Snowram
d61d0e3c36
Tweak offsets for theropods
2020-09-17 22:32:10 -04:00
jshipsey
0895ddaffb
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
jshipsey
36c5b3d8b4
proper cycles on quadmed movement
2020-09-17 22:32:09 -04:00
Snowram
0dd9b71404
Improve adaptative quadmed run
2020-09-17 22:32:09 -04:00
jshipsey
3641932573
refining pace setup. refined species anim variables
2020-09-17 22:32:09 -04:00
jshipsey
ee9044e68c
first attempt at adaptive stride system
2020-09-17 22:32:09 -04:00
jshipsey
c2e364abb5
fix for animal attack motion bug
2020-09-17 22:32:09 -04:00
jshipsey
7593ea6000
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00