2178 Commits

Author SHA1 Message Date
Sam
55eb949ba4 Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
jshipsey
a0cbdaee28 stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
75adf154ae Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
1b39374d29 Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
7b3b4da073 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
2682b18bc2 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
0ce0765b09 Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
4cab71667e Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
e3b7507ba4 Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
b44ecf5a3d Added make_sprite command 2020-09-21 16:39:20 +01:00
Joshua Barretto
d17ab15dd9 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
Samuel Keiffer
65da0a7f55 Merge branch 'sam/boss' into 'master'
Boss

Closes #769

See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
078971683e Merge branch 'droogmic/scene_terrain_refator' into 'master'
Voxygen scene terrain - minor refactor

See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
32bca583d5 Addressed another comment. 2020-09-19 14:40:22 -05:00
Sam
227dd2883e Addressed comments 2020-09-19 14:40:21 -05:00
Sam
8aed41de4b Golem now spawns in dungeon. 2020-09-19 14:40:20 -05:00
Sam
7eab7dca41 Moved knockback to a server event so that it would actually be applied to the player. 2020-09-19 14:40:17 -05:00
scott-c
42aecad3e3 Tweak particle effects 2020-09-19 14:40:15 -05:00
Sam
ea9d4d5292 Added particles dedicated for shockwave. 2020-09-19 14:40:15 -05:00
Sam
5454c51248 Added particles to shockwave attack. 2020-09-19 14:40:14 -05:00
Sam
84fc76ac56 Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Sam
7fc9c72a4a Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Imbris
49d672e85d Unify healthbar showing calculation, move bubble acquisition into closure 2020-09-19 13:54:05 -04:00
Imbris
3afd9455b6 Make chat bubbles show up even if nametags are not displayed 2020-09-19 13:54:05 -04:00
Imbris
910e648cb2 Use proper fps in voxygen graphics settings tab 2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
d0f5641e8a Scene terrain worker refactor
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
d612f63d38 Improve first-person projectile aiming 2020-09-19 19:14:23 +08:00
Monty Marz
481d1487f2 new loading screen bgs (part 1)
Add a basic random feature to char creation

loading screen bg (part 2)

loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Snowram
69f14b564d Addresses comments 2020-09-18 18:45:03 +02:00
jshipsey
abc678695b clippy 2020-09-17 22:58:02 -04:00
jshipsey
8433f37e90 finish odonto 2020-09-17 22:32:11 -04:00
jshipsey
ee4f57fc3c minor anim fix 2020-09-17 22:32:11 -04:00
jshipsey
1f8329c98a spawn tweaks, improved odonto 2020-09-17 22:32:11 -04:00
Snowram
a06d75d5a2 Better quadmed legs/feet ratio 2020-09-17 22:32:11 -04:00
Snowram
62b929120b Initial quadmed feed animation 2020-09-17 22:32:10 -04:00
jshipsey
a0d30dc608 new models, shockwave anim 2020-09-17 22:32:10 -04:00
jshipsey
3e322952a4 general housekeeping 2020-09-17 22:32:10 -04:00
jshipsey
98fae00017 species specific improvement 2020-09-17 22:32:10 -04:00
Snowram
57d05c7818 Quadmed run anim tweaks and deers offsets tweaks 2020-09-17 22:32:10 -04:00
jshipsey
31a04b9384 theropod run 2020-09-17 22:32:10 -04:00
Snowram
5cf680bca5 add deer, beaver and porcupine npcs 2020-09-17 22:32:10 -04:00
jshipsey
54f4c3c048 idle for theropod, corrections to swimming 2020-09-17 22:32:10 -04:00
Snowram
d61d0e3c36 Tweak offsets for theropods 2020-09-17 22:32:10 -04:00
jshipsey
0895ddaffb haul out the critter skele, add theropod 2020-09-17 22:32:10 -04:00
jshipsey
36c5b3d8b4 proper cycles on quadmed movement 2020-09-17 22:32:09 -04:00
Snowram
0dd9b71404 Improve adaptative quadmed run 2020-09-17 22:32:09 -04:00
jshipsey
3641932573 refining pace setup. refined species anim variables 2020-09-17 22:32:09 -04:00
jshipsey
ee9044e68c first attempt at adaptive stride system 2020-09-17 22:32:09 -04:00
jshipsey
c2e364abb5 fix for animal attack motion bug 2020-09-17 22:32:09 -04:00
jshipsey
7593ea6000 gliders as items. anim improvements 2020-09-17 22:32:09 -04:00