juliancoffee
56ab92fd05
Teach AI how to glide again
2021-07-14 15:24:15 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Knightress Paladin
d0bb7004ab
Added check to prevent sceptre AI from canceling its own ward
2021-07-07 20:01:00 -07:00
Knightress Paladin
65d67ef781
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
63c5d9f7df
Fixed formatting
2021-07-07 20:00:35 -07:00
Knightress Paladin
ba35aaaf90
Add check to see if cultist already has ward buff
2021-07-07 20:00:35 -07:00
Knightress Paladin
35242c71e1
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
...
Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
c162827f97
Harvester AI
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
juliancoffee
573607c32a
Nerf golem laser dmg and ori_rate, make it fire
...
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
juliancoffee
36fa8bf4f7
Use Golem Shockwave only after loosing 30% health
...
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Sam
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
Sam
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Samuel Keiffer
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
...
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Avi Weinstock
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Sam
01f82314dc
Fixed a few oddities with the AI
2021-05-26 21:34:21 -05:00
Sam
b826d5cb2b
Fixed exp splitting in inactive equip slots.
2021-05-26 21:13:16 -05:00
Sam
42c8c08145
Fixed bow AI
2021-05-26 20:53:29 -05:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Avi Weinstock
624f8796bd
Fix mindflayer tactic to make it shoot purple fireballs again.
2021-05-22 20:35:21 -04:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
...
Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
James Melkonian
27885e00b2
Allow NPCs to path towards far away enemies
2021-05-21 03:14:45 +00:00
James Melkonian
b076fb7baa
Small cockatrice AI fixes
2021-05-17 22:46:50 +00:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00