Imbris
b5296bdf12
Update changelog
2021-06-03 14:23:28 -04:00
Samuel Keiffer
a3ee98cfb9
Merge branch 'aweinstock/agent-pid' into 'master'
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Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Avi Weinstock
d637250501
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Avi Weinstock
be35da9e57
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Avi Weinstock
6b0db82ddf
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
Avi Weinstock
202646787d
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
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Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Sam
60880b8fff
Fixed exp splitting in inactive equip slots.
2021-05-26 21:13:16 -05:00
Avi Weinstock
5652f68019
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
juliancoffee
dc7c093bbb
add CHANGELOG
2021-05-25 01:08:11 +03:00
James Melkonian
9dde9259cd
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
hqurve
36aae8b34b
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Monty Marz
20faacd04f
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
James Melkonian
bc7b453b5b
Allow NPCs to path towards far away enemies
2021-05-21 03:14:45 +00:00
holychowders
21867f8a85
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Marcel
8218fdd329
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
f377c9c8a8
Merge branch 'snowram/hacky-mount' into 'master'
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Allow for collars to make QuadMed npcs mountable
See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
9425f212ca
Added chat tabs
2021-05-14 12:27:15 +00:00
Snowram
a01add2e2c
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
James Melkonian
cdbf023645
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
James Melkonian
fb2cd3fd45
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Sam
73e6827eb5
Changelog
2021-05-10 18:57:33 -05:00
Joshua Yanovski
2015f34985
Merge branch 'sharp/modtools' into 'master'
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Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
3f8d2f95be
Added non-admin moderators and timed bans.
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The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
6ac0f6fdd9
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Illia Denysenko
3dab8786f1
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
juliancoffee
173abedfca
update CHANGELOG
2021-05-09 20:43:13 +03:00
Monty Marz
0aa2c129b8
Better inactive/active audio slider logic
2021-05-09 09:51:41 +00:00
Marcel
7e85e35ff9
Merge branch 'aweinstock/fix-bow-20210507' into 'master'
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Make projectiles function properly if they hit a wall in the same tick as an entity.
See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
Illia Denysenko
ac1b01c636
/skill_preset command
2021-05-08 15:47:09 +00:00
Avi Weinstock
be8a509ef2
Make projectiles function properly if they hit a wall in the same tick as an entity.
2021-05-07 23:20:57 -04:00
Avi Weinstock
8dc20d0dd5
Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at.
2021-05-07 15:24:55 -04:00
Daniel Mizerski
e740b4a2a9
(Wiring) Logic - make wiring turing complete
2021-05-06 19:53:12 +02:00
Sam
36640627d9
Changelog
2021-05-04 08:45:12 -04:00
juliancoffee
15a203cde5
update CHANGELOG
2021-05-03 22:05:04 +03:00
Avi Weinstock
bb7dbe245d
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
James Melkonian
6956d364d1
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
Daniel Mizerski
3538a36503
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
Illia Denysenko
f46b87ffb4
- Split 'debug' kit to 'debug' and 'admin_cosmetics'
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- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
2021-05-02 13:27:03 +00:00
Joshua Barretto
b471128ce5
Added map marker
2021-05-01 16:26:13 +00:00
DaforLynx
5f8c7e54b5
Town music
2021-04-28 05:07:59 +00:00
Ludvig Böklin
b389806d2e
Glider physics
2021-04-27 14:41:48 +00:00
holychowders
dd36d1aab5
Prevent safezoned villagers from spamming messages upon seeing an enemy
2021-04-25 21:24:06 +00:00
Sam
b028b647ca
Blocking now works if no weapon is equipped in main hand.
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Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Samuel Keiffer
eb86237922
Merge branch 'juliancoffee/fix_buff_bar' into 'master'
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Fix bug with missing Burning icon
See merge request veloren/veloren!2195
2021-04-25 15:55:43 +00:00
juliancoffee
3937740794
Update CHANGELOG
2021-04-25 15:51:39 +03:00
Snowram
abfb14626a
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Samuel Keiffer
869f1f9501
Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
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Make skillbar buttons account for energy cost reduction
See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
c7d6dde677
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ygor Souza
efa7a2599e
Make skillbar buttons account for energy cost reduction
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Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
Ygor Souza
9b7c7bc69a
Add basic distance check to shockwave hit test
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Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00