timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
|
2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
timokoesters
|
fe19698d52
|
Make abilities depend on weapon
|
2020-03-14 16:40:29 +01:00 |
|
Adam Whitehurst
|
68dd8c578f
|
Add some ability costs
|
2020-03-12 07:36:02 -07:00 |
|
Adam Whitehurst
|
a64bf1ac60
|
TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
|
2020-03-12 05:16:40 -07:00 |
|
Adam Whitehurst
|
5f8751e2d3
|
Begin implementing triple attack
|
2020-03-08 12:37:17 -07:00 |
|
Adam Whitehurst
|
f769c74bf4
|
Add charging back
|
2020-03-08 10:04:26 -07:00 |
|
Adam Whitehurst
|
c678ca9540
|
Re-add blocking
|
2020-03-07 11:55:15 -08:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
timokoesters
|
2fa902270e
|
fix: block
|
2020-02-24 18:10:42 +01:00 |
|
timokoesters
|
aa52c6fd4f
|
fix: jumping and attacking
|
2020-02-03 17:03:52 +01:00 |
|
timokoesters
|
7b558b4542
|
refactor: combine actionstate and movestate
|
2020-01-21 23:54:59 +01:00 |
|
Adam Whitehurst
|
8648641362
|
Grooming
|
2020-01-07 07:49:08 -08:00 |
|
Adam Whitehurst
|
2635c405fe
|
Ability comps and sys
|
2020-01-01 09:16:29 -08:00 |
|