Joshua Barretto
598f628858
Reenabled physics rejection logging
2023-07-01 09:40:57 +01:00
Joshua Barretto
9a0aa5d552
Emergency fixes to terrain persistence and anticheat
2023-06-30 19:56:24 +01:00
Joshua Barretto
9c1a06d1b2
Upped maximum vertical speed
2023-06-22 19:34:18 +01:00
Joshua Barretto
98493fd511
Better rejection logs
2023-06-22 13:14:07 +01:00
Joshua Barretto
dda28d5621
Overhauled and improved anticheat
2023-06-22 12:25:08 +01:00
Joshua Barretto
8480cb4a7a
Apply client physics once per server tick
2023-06-22 10:43:02 +01:00
Imbris
0b213b6149
Move common code into a separate function to avoid the complexity of calling delete_entity_recorded from handle_exit_ingame
2023-06-04 22:29:19 -04:00
Imbris
599e25c9c6
Address review on !3971
2023-06-04 21:12:39 -04:00
Imbris
9a12de5fcf
rebase fix
2023-06-04 14:24:01 -04:00
Imbris
b72bf74563
Update TODO after re-reading code and seeing that it was slightly inaccurate
2023-06-04 12:59:09 -04:00
Imbris
b96e7e1b26
Adjust tests to match changes
2023-06-04 12:59:09 -04:00
Imbris
ea77a443a2
Fix conditions on some error logging spots
2023-06-04 12:59:09 -04:00
Imbris
77e1b1919a
Use new id mappings to improve lookup_actor
function
2023-06-04 12:59:09 -04:00
Imbris
42ba445ea2
Add RtsimEntity mapping if it is included as a component on a newly
...
created npc.
Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
b8af76deff
Remove potential for client to delete its own entity.
...
Also:
* Fix some clippy warnings
* Remove unused clippy allow
* Document semantics of `DeletedEntities`
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5
Steps towards properly synchronizing when a client exits in-game to
...
return to the character screeen. And other related improvements.
* Uid now optional when removing an entity from IdMaps since that Uid
may have been transferred to the new entity created when the client
exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
is being called from `handle_exit_ingame` and that provides the `Uid`
that was removed from the entity so that we can more explicitly and
correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
exits "ingame". (still need to rework code so that the client doesn't
delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
that deleting that entity will properly handle updating the
CharacterId unmapping (if the old entity isn't going to be deleted we
still remove the `Presence` component so that it doesn't keep terrain
loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
996f58ebd2
Avoid using return for skipping respawn events
2023-06-04 12:58:16 -04:00
Imbris
62abed1eec
Replace u64 with Uid in some places and add/modify some comments
2023-06-04 12:58:16 -04:00
Imbris
a8fbfc026a
Fix compilation errors from recent changes
2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa
Adapting various things to the new interface, fixing compilation errors,
...
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
...
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8
Start refactoring UidAllocator to contain mappings for different Id
...
types.
* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
has not actually been confirmed to exist and belong to the logged in
client. Switches to the regular PresenceKind::Character once the
character is loaded from the database and that is used to update the
entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
and RtsimEntity values that may need to be removed from the map (just
very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
...
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058
Various rtsim related stuff
2023-06-03 22:14:18 +00:00
Samuel Keiffer
272d57b4fa
Merge branch 'cyclops_and_dullahan_tweaks' into 'master'
...
npc_attack_tweaks
See merge request veloren/veloren!3969
2023-06-03 14:04:11 +00:00
flo
53288d0b22
npc_attack_tweaks
2023-06-03 14:04:10 +00:00
flo
16d58c6b4e
plant creatures
2023-06-03 13:59:52 +00:00
Joshua Barretto
ec3a7d1898
Make items vanish after 5 minutes
2023-06-01 14:51:19 +01:00
Joshua Barretto
3a383050d5
Apply fall damage even after a block-hop
2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c
Fixed weird fall damage application
2023-06-01 14:08:13 +01:00
flo
40832456f2
spawn frost gigas
2023-05-31 12:31:54 +00:00
Joshua Barretto
4fa799e7c7
Fixed volume mount orientation
2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2
Account for surface normal when calculating collision damage
2023-05-25 01:21:44 +01:00
Joshua Barretto
6a2796dc17
Everything damage
2023-05-25 00:28:35 +01:00
Joshua Barretto
dbcbd43b8f
Added body kind argument to /airship and /ship
2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497
Simplified replacement drag logic, special-case volume entities to improve movement
2023-05-25 00:25:28 +01:00
Joshua Barretto
74d4fc8e64
Added sprites to ship models
2023-05-25 00:25:28 +01:00
Joshua Barretto
96bf86dae0
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
2023-05-25 00:25:25 +01:00
Joshua Barretto
5988237b3d
Fixed non-dismounting teleportation
2023-05-25 00:22:54 +01:00
Isse
68491dde55
Merge branch 'seachapel_rework' into 'master'
...
seachapel_rework
See merge request veloren/veloren!3856
2023-05-24 18:13:29 +00:00
flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Kittycat
9eb4931822
Fix: the /time
command has been fixed in accordance to issue #1622
2023-05-24 16:47:36 +00:00
Maxicarlos08
777a69e576
adressed review comments
2023-05-22 23:20:11 +02:00
Maxicarlos08
fbe32a9047
no_dura -> no_durability
2023-05-22 22:38:48 +02:00
Maxicarlos08
174f75dc63
durability free areas
2023-05-22 22:38:47 +02:00
Joshua Barretto
b730766106
Prevent explosion damage going through walls
2023-05-21 15:30:18 +01:00
Joshua Barretto
cfdf184c4c
Fix non-humanoid pathfinding and movement in water
2023-05-16 20:48:50 +01:00
Joshua Barretto
52b5967914
Fix pet idle movement, add a way to configure agent behaviour through manifests
2023-05-16 18:51:46 +01:00