Imbris
22199a9980
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
9dd7bcbd0d
Properly calculate the necessary length of the index buffers for checks that ensure they are large enough
2021-06-03 00:45:11 -04:00
Imbris
7856c51320
Remove stabilized or_patterns feature
2021-06-03 00:10:07 -04:00
Imbris
6c61c9495e
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
b9a55961c5
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
6f280c650b
Use expect to document potential panic when starting a new frame recording, fix clippy warning
2021-06-03 00:10:06 -04:00
Imbris
308cbbb998
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
156888e965
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Joshua Yanovski
71e80faf33
Fix shadows for wgpu.
...
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
75e4931cc3
Address MR 2253 review comments.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a46b876437
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
c34116a835
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
7c761147a4
Use profling to get spans from wgpu, update wpgu & its deps for various
...
fixes
2021-06-03 00:10:06 -04:00
Imbris
94ace54aec
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
56623b97e0
Make models require a non-zero amount of vertices
2021-06-03 00:10:06 -04:00
Imbris
1c48052898
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
c0be83c956
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
2d4e09e970
Remove uneeded commented out gfx rendering code
2021-06-03 00:10:06 -04:00
Imbris
466ec852ee
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
bea2b78ba1
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
Imbris
1f6c2eb12f
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
2e139d9bcb
Fix most of the cargo check warnings
2021-06-03 00:10:05 -04:00
Imbris
2527ec674a
Replace default wgpu error handler with one that includes the error in the panic message
2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
5d54d57d50
Require WGPU_TRACE_DIR to be set manually instead of having a default value
2021-06-03 00:10:05 -04:00
Imbris
6d490518f9
Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
2021-06-03 00:10:04 -04:00
Imbris
6f0de83ee7
wgpu rebase fix: crossbeam -> crossbeam_channel
2021-06-03 00:09:55 -04:00
Imbris
327bc1ef5c
Fix bug in sprite pipeline creation & misc other pipeline creation fixes
2021-06-02 23:59:51 -04:00
Imbris
cfd60b3762
Make Drawer work with background pipeline creation
2021-06-02 23:59:51 -04:00
Imbris
699cf9e197
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
Imbris
8680da40c1
Fix wrong intermediate target texture format
2021-06-02 23:59:51 -04:00
Imbris
596553d375
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Imbris
8eb0804d4f
Clear textures that will be partially written to work around Dx12 bug on AMD
2021-06-02 23:59:50 -04:00
Imbris
8f7e83926f
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
Imbris
d611d9efbc
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-06-02 23:59:50 -04:00
Imbris
6a9c8612e7
Update wgpu
2021-06-02 23:59:50 -04:00
João Capucho
f6eab55754
Fix panic on zero sized scissor
2021-06-02 23:59:50 -04:00
João Capucho
59c607714f
Fix resizing using the wrong value
2021-06-02 23:59:50 -04:00
Imbris
30c7131667
Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
e399ad23e2
Update wgpu-profiler, smol rebase fix
2021-06-02 23:59:50 -04:00
Imbris
497c11de32
wgpu branch rebase fixes
2021-06-02 23:59:50 -04:00
Imbris
42a113c0d4
Display gpu timing info in the HUD when enabled
2021-06-02 23:59:50 -04:00
Imbris
12294dd700
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
667deea01e
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
9a06d03127
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
Imbris
b8d3735728
Start sprite refactor
2021-06-02 23:59:49 -04:00
João Capucho
f565e433fd
Fix winit returning wrong window size
...
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
João Capucho
8fbebc11e2
Fix scissor panic
...
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00