timokoesters
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891c4cc99c
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Implement icons based on weapon
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2019-08-29 21:48:05 +02:00 |
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timokoesters
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0e64c13996
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Remove warnings
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2019-08-29 19:54:53 +02:00 |
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Pfauenauge90
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7c188c8900
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Axe offset
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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987a179119
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fmt
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2019-08-29 19:44:29 +02:00 |
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Pfauenauge90
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77205f7a8f
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changed debug wand visuals, added icons for 2h sword main and alt attack
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2019-08-29 19:44:29 +02:00 |
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timokoesters
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e4ca33de5b
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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timokoesters
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af780acc84
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Use comp::Stats to store Equipment, make char weapon selection work
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2019-08-29 19:44:28 +02:00 |
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yashaslokesh
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11678fb952
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Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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timokoesters
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e2c8532958
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Make respawn hint text base on key bindings
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2019-08-27 14:42:53 +02:00 |
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timokoesters
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765391b4ee
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Allow mapping the same key to multile actions (LMB = attack + respawn)
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2019-08-27 14:03:40 +02:00 |
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timokoesters
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0960b03455
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Rename attack, block to main, alt
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2019-08-27 14:03:39 +02:00 |
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timokoesters
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dd858e8d1b
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Make pipeline succeed
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2019-08-26 14:05:17 +02:00 |
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timokoesters
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34c959bef0
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Update to github vek repo
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2019-08-26 13:12:45 +02:00 |
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timokoesters
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816633c3f3
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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a27dfda5fb
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Implement unstoppable rolling
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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660f31ef48
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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f7c43b56de
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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2dfe94bf0b
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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Vechro
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1b4187fd30
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Small changes to velocity
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2019-08-22 22:26:35 +03:00 |
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Vechro
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9e08f085fd
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Simplify debug info
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2019-08-22 21:53:46 +03:00 |
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Monty Marz
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01eb26206f
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Pfauenauge/plants grass
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2019-08-21 17:22:05 +00:00 |
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Joshua Barretto
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a5876ece59
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Random terrain sprite orientations
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2019-08-21 16:22:49 +01:00 |
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Joshua Barretto
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e402bd9338
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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f2ab179e1c
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Fixed sprite mesh offsets
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2019-08-20 16:54:12 +01:00 |
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Joshua Barretto
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e5865e3844
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Sprite render distance tweaks and optimisations
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2019-08-20 11:05:01 +01:00 |
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Joshua Barretto
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baf42f2203
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Added multiple sprite block kind support
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2019-08-20 00:31:11 +01:00 |
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Joshua Barretto
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7e5222e75b
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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9b647993f0
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Joshua Barretto
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333c824402
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Added Instances construct
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2019-08-19 18:23:47 +01:00 |
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Joshua Barretto
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898579f693
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Added sprite pipeline
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2019-08-19 18:01:23 +01:00 |
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Acrimon
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724d6dffb4
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Disabled unsafe using lint level.
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2019-08-19 14:39:23 +02:00 |
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Monty Marz
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31bd17c810
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Fix low fps
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2019-08-19 08:03:19 +00:00 |
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Monty Marz
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01143930db
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hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
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2019-08-18 18:07:21 +00:00 |
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Joshua Barretto
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02a01fd959
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More interesting waves
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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56bfefa477
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Better reflections and water fog
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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e02a2142cf
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Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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072d14045f
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Better fluid meshing, disabled fluid backface culling and depth buffer writing
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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c1f269930a
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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Luc Fauvel
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faa3664559
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Copying terrain pipeline and shaders for fluids
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2019-08-18 10:33:18 +01:00 |
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jshipsey
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7fed6586c4
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added shoulder movement and fixed placement
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2019-08-18 02:35:27 -04:00 |
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Imbris
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0d6e1999ff
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Merge branch 'imbris/srgb' into 'master'
Handle srgb values more accurately, Load shaders at runtime + hotloading
Closes #79
See merge request veloren/veloren!412
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2019-08-16 22:44:14 +00:00 |
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Joshua Barretto
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bf27fa724a
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Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
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2019-08-16 16:47:02 +00:00 |
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scott-c
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cf8f2e1abc
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cargo fmt
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2019-08-17 00:11:06 +08:00 |
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scott-c
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06a912c2e5
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unwrap_or instead of map_or
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2019-08-17 00:08:09 +08:00 |
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scott-c
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287cf5cb77
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use entity scale as hitbox for frustrum culling
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2019-08-16 23:39:07 +08:00 |
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scott-c
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27824c636e
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Replace view distance culling with frustum culling
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2019-08-16 21:45:10 +08:00 |
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Imbris
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bdbe967a88
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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Imbris
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ec28d628bd
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Improve colors
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2019-08-15 23:59:09 -04:00 |
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Imbris
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3988daed39
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Add srgb converion in shaders
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2019-08-15 23:56:14 -04:00 |
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Imbris
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35d490bc1e
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
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