590 Commits

Author SHA1 Message Date
Marcel Märtens
5e0d7081ba Change the version number to 0.4 2019-10-10 15:48:01 +02:00
Monty Marz
42a3ebeb21 Item icons, chests and more 2019-10-09 19:28:05 +00:00
timokoesters
54d71848d2
fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
2019-10-08 21:19:48 +02:00
timokoesters
e33af5e29a
fix: tweek hp 2019-10-08 20:36:46 +02:00
timokoesters
8680648ac6
fix: server side fall damage
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
7d0efbcfd0
fix: set minimum speed for fall damage and balance it 2019-10-08 18:55:30 +02:00
timokoesters
ce3921c345
fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
Joshua Barretto
c48979fc8f Fixed block snapping ground clip 2019-10-08 12:21:05 +01:00
Monty Marz
39acda60f0 Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
timokoesters
aad78d3a1f
feat(bow): arrows despawn after some time 2019-10-06 19:32:46 +02:00
Songtronix
775f556d64 feat(env): added DISABLE_GIT_LFS_CHECK 2019-10-06 07:33:24 +02:00
Timo Koesters
27fa51b205 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
2dd51fe2a9 fix(exp): crash when gaining many levels at once 2019-10-05 17:37:10 +02:00
Piotr Korgól
6d0c71042e Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
Piotr Korgól
bca68e6ed8 Make enemies spawn with different levels 2019-10-05 17:37:09 +02:00
timokoesters
54d3808c3f
fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
Pfauenauge90
045555f1a2
rebase fix 2019-10-04 21:02:45 +02:00
timokoesters
6d056e05f7
feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
049fe3808e
feat(bow): make arrows stick to walls 2019-10-04 21:02:44 +02:00
timokoesters
ec716292cd
feat(bow): sticky arrows 2019-10-04 21:02:43 +02:00
timokoesters
69120552e9
feat(bow): Client side prediction 2019-10-04 21:02:43 +02:00
timokoesters
455e7e08b8
Remove warnings 2019-10-04 21:02:42 +02:00
timokoesters
993936017d
Reuse combat code 2019-10-04 21:02:41 +02:00
timokoesters
c34d18f73f
Make arrows deal damage 2019-10-04 21:02:41 +02:00
timokoesters
1288a1ab65
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00
timokoesters
9c974232ae
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
b8ac93c4ca Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Nick12
0629a967c0 Increase max bytes per chat message 2019-10-04 16:14:54 +02:00
Nicolas
c6e66fb2e1 Add max chat message length
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215)
2019-10-04 16:14:54 +02:00
Forest
add6d77491 Removed now stable feature 2019-10-03 17:28:17 -04:00
Acrimon
6b87c25867 Updated toolchain version and a bunch of deps. 2019-10-03 17:19:22 -04:00
Justin Shipsey
658063172e Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Imbris
606ca4a34b Higher level cache abstraction 2019-10-01 02:10:28 -04:00
Imbris
4137835750 Cache most recent chunk access in terrain meshing 2019-10-01 02:10:28 -04:00
Monty Marz
15e9bf0ab5 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Joshua Barretto
98ed7416f7 Fixed typo 2019-09-26 14:03:41 +01:00
Joshua Barretto
d473a00957 Prevented pickups with full inventory 2019-09-26 00:15:07 +01:00
Joshua Barretto
6409d35f9e Added flower and grass items 2019-09-26 00:15:07 +01:00
Joshua Barretto
07568eb0d2 Added block collection, improved controls for it 2019-09-26 00:15:07 +01:00
Joshua Barretto
04de98286e Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
97d27e8a36 Made consumable items have an effect, better damage animation 2019-09-26 00:15:07 +01:00
Joshua Barretto
d14c9ca1bb Added apple and mushroom collection 2019-09-26 00:15:07 +01:00
Joshua Barretto
f536a5f13c Floodfill shadows, smooth shadow lighting 2019-09-26 00:15:07 +01:00
Acrimon
0ee4e1505b Formatted code. 2019-09-24 11:56:19 +02:00
Acrimon
698e70366d Added some tests. 2019-09-24 11:36:35 +02:00
Acrimon
d12e7a6337 Fast powf for sgrb. 2019-09-24 11:05:01 +02:00
Monty Marz
1cab8f638a Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Yanovski
f5c4000b1b Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
haslersn
c7a1bbc00f Bugfix: DefaultPosIterator now starts at lower_bound
Previosly the first iteration was skipped.
2019-09-11 01:48:28 +02:00
Joshua Barretto
e6d8b4b8d8 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00