Marcel Märtens
5e0d7081ba
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Monty Marz
42a3ebeb21
Item icons, chests and more
2019-10-09 19:28:05 +00:00
timokoesters
54d71848d2
fix: blocking now ends in wielded
...
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
2019-10-08 21:19:48 +02:00
timokoesters
e33af5e29a
fix: tweek hp
2019-10-08 20:36:46 +02:00
timokoesters
8680648ac6
fix: server side fall damage
...
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
7d0efbcfd0
fix: set minimum speed for fall damage and balance it
2019-10-08 18:55:30 +02:00
timokoesters
ce3921c345
fix: fix level and health distribution
2019-10-08 18:12:08 +02:00
Joshua Barretto
c48979fc8f
Fixed block snapping ground clip
2019-10-08 12:21:05 +01:00
Monty Marz
39acda60f0
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
timokoesters
aad78d3a1f
feat(bow): arrows despawn after some time
2019-10-06 19:32:46 +02:00
Songtronix
775f556d64
feat(env): added DISABLE_GIT_LFS_CHECK
2019-10-06 07:33:24 +02:00
Timo Koesters
27fa51b205
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
2dd51fe2a9
fix(exp): crash when gaining many levels at once
2019-10-05 17:37:10 +02:00
Piotr Korgól
6d0c71042e
Make /adminify admin-only and /waypoint free
2019-10-05 17:37:10 +02:00
Piotr Korgól
bca68e6ed8
Make enemies spawn with different levels
2019-10-05 17:37:09 +02:00
timokoesters
54d3808c3f
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
Pfauenauge90
045555f1a2
rebase fix
2019-10-04 21:02:45 +02:00
timokoesters
6d056e05f7
feat(combat): melee combat damage depends on power of the weapon
...
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
049fe3808e
feat(bow): make arrows stick to walls
2019-10-04 21:02:44 +02:00
timokoesters
ec716292cd
feat(bow): sticky arrows
2019-10-04 21:02:43 +02:00
timokoesters
69120552e9
feat(bow): Client side prediction
2019-10-04 21:02:43 +02:00
timokoesters
455e7e08b8
Remove warnings
2019-10-04 21:02:42 +02:00
timokoesters
993936017d
Reuse combat code
2019-10-04 21:02:41 +02:00
timokoesters
c34d18f73f
Make arrows deal damage
2019-10-04 21:02:41 +02:00
timokoesters
1288a1ab65
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00
timokoesters
9c974232ae
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
b8ac93c4ca
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Nick12
0629a967c0
Increase max bytes per chat message
2019-10-04 16:14:54 +02:00
Nicolas
c6e66fb2e1
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
Forest
add6d77491
Removed now stable feature
2019-10-03 17:28:17 -04:00
Acrimon
6b87c25867
Updated toolchain version and a bunch of deps.
2019-10-03 17:19:22 -04:00
Justin Shipsey
658063172e
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Imbris
606ca4a34b
Higher level cache abstraction
2019-10-01 02:10:28 -04:00
Imbris
4137835750
Cache most recent chunk access in terrain meshing
2019-10-01 02:10:28 -04:00
Monty Marz
15e9bf0ab5
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Joshua Barretto
98ed7416f7
Fixed typo
2019-09-26 14:03:41 +01:00
Joshua Barretto
d473a00957
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
6409d35f9e
Added flower and grass items
2019-09-26 00:15:07 +01:00
Joshua Barretto
07568eb0d2
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
Joshua Barretto
04de98286e
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
97d27e8a36
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
d14c9ca1bb
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
f536a5f13c
Floodfill shadows, smooth shadow lighting
2019-09-26 00:15:07 +01:00
Acrimon
0ee4e1505b
Formatted code.
2019-09-24 11:56:19 +02:00
Acrimon
698e70366d
Added some tests.
2019-09-24 11:36:35 +02:00
Acrimon
d12e7a6337
Fast powf for sgrb.
2019-09-24 11:05:01 +02:00
Monty Marz
1cab8f638a
Character assets Part 1
2019-09-18 16:46:12 +00:00
Joshua Yanovski
f5c4000b1b
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
haslersn
c7a1bbc00f
Bugfix: DefaultPosIterator now starts at lower_bound
...
Previosly the first iteration was skipped.
2019-09-11 01:48:28 +02:00
Joshua Barretto
e6d8b4b8d8
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00