Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Imbris
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df5a7ef0e3
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split toggle events
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2020-03-27 21:32:30 -04:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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timokoesters
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99e7e1f785
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Split staff into 3 abilities
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2020-03-24 14:00:22 +01:00 |
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Adam Whitehurst
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819c2767bc
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* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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Adam Whitehurst
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fe1feebeb2
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Renaming fn's
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2020-03-08 10:38:40 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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