Commit Graph

13 Commits

Author SHA1 Message Date
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
jshipsey
54fc712076 fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
Piotr Korgól
8ec0a06bbe Fix spawn command, properly search for admins 2019-08-14 17:30:36 +02:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
liids
f726d755b7 fix formatting 2019-06-15 13:48:14 +02:00
liids
c859371ddb Merge all spawn commands into one 2019-06-15 09:56:27 +02:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Ahmed Ihsan Tawfeeq
e98eff613b Fixed bug in loading JSON assets 2019-06-04 12:39:46 +00:00
scorpion9979
7bfd9464c9 Added humanoid NPC type w/ names 2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d Implemented asset system for caching json data 2019-06-04 01:10:59 -04:00
scorpion9979
29f230d23e Cleaned code
Refactored code for readability
2019-06-04 01:10:59 -04:00
Ahmed Ihsan Tawfeeq
eb80459872 Added randomized NPC names veloren/veloren#133 2019-06-04 01:10:59 -04:00