Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Piotr Korgól
8ec0a06bbe
Fix spawn command, properly search for admins
2019-08-14 17:30:36 +02:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common
2019-07-02 15:48:25 +02:00
liids
f726d755b7
fix formatting
2019-06-15 13:48:14 +02:00
liids
c859371ddb
Merge all spawn commands into one
2019-06-15 09:56:27 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Ahmed Ihsan Tawfeeq
e98eff613b
Fixed bug in loading JSON assets
2019-06-04 12:39:46 +00:00
scorpion9979
7bfd9464c9
Added humanoid NPC type w/ names
2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d
Implemented asset system for caching json data
2019-06-04 01:10:59 -04:00
scorpion9979
29f230d23e
Cleaned code
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Refactored code for readability
2019-06-04 01:10:59 -04:00
Ahmed Ihsan Tawfeeq
eb80459872
Added randomized NPC names veloren/veloren#133
2019-06-04 01:10:59 -04:00