497 Commits

Author SHA1 Message Date
Capucho
6625a356ef Rebased on master and moved logout message to events 2020-03-10 21:04:13 +00:00
Capucho
d8e65318cb Fix the spam on disconnect 2020-03-10 20:34:50 +00:00
Capucho
cc5845d756 Proper fix to the logout timeout problem using Disconnect ACK 2020-03-10 20:34:50 +00:00
Capucho
d131a5ce8f Janky fix of the logout timeout problem 2020-03-10 20:34:50 +00:00
Songtronix
29c27e1151 fix: #517 2020-03-09 20:52:04 +01:00
Acrimon
ea33a8e2b3 Rebased. 2020-03-08 23:02:15 +01:00
Imbris
1ccff31be5 Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Acrimon
19b56afc3d Remove account on logout. 2020-03-08 22:57:19 +01:00
Acrimon
0024fe2d0b Fix singleplayer crash. 2020-03-08 22:57:13 +01:00
Imbris
59011de228 improve(login): more precise error handling during login 2020-03-08 22:56:59 +01:00
Acrimon
0716b9b8e9 Fixed gameserver crash on authprovider error. 2020-03-08 22:56:44 +01:00
Acrimon
20ac07374f Update auth to use new hashing scheme. 2020-03-08 22:56:34 +01:00
Acrimon
c6a159ff14 Update chat-cli to work properly.
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
d066505bd3 Add warning prompt for untrusted auth servers, move some auth code into 2020-03-08 22:51:37 +01:00
Acrimon
db427a2c18 Server auth handling improvements. 2020-03-08 22:49:47 +01:00
Acrimon
f4689db333 Updated to latest and greatest auth version. 2020-03-08 22:46:40 +01:00
Songtronix
0997620381 :/ and reactivated the password field 2020-03-08 22:34:06 +01:00
Capucho
ee6cc91479 Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player 2020-03-05 18:55:14 +00:00
S Handley
c7b4b94b15 Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
Shane Handley
b13e6d0e3b Update max hp and refill health when a player uses the set_level command. 2020-02-23 09:08:30 +09:00
Marvin Altemeier
54179ba656 Move ServerEvents into own module 2020-02-18 20:51:10 +01:00
Marvin Altemeier
494dccd4fb resolve #481 - add /set_level command 2020-02-14 22:11:41 +01:00
Marvin Altemeier
e477a095d1 change order of /give_exp arguments 2020-02-14 22:11:20 +01:00
Marvin Altemeier
5103459eec fix #460 - /give_exp targeting wrong player 2020-02-14 22:11:20 +01:00
Joshua Yanovski
f4a46729e3 Allow spawning individual species with /spawn.
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Imbris
b596f196f5 Fix possession 2020-02-06 17:06:49 -05:00
Marcel Märtens
f89407448a apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
50b42b5ca9 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel
ed78b8380c Merge branch 'songtronix/add-new-admin' into 'master'
add new admin to default admin list

See merge request veloren/veloren!779
2020-01-31 21:49:01 +00:00
Marcel Märtens
503be4aa6c Change the version number to 0.5 2020-01-31 17:26:45 +01:00
Songtronix
01854dfb77 add new admin to default admin list 2020-01-30 19:01:24 +01:00
Joshua Barretto
9d267c5f20 Prevent tamed entities constantly trying to 'return home' 2020-01-29 16:37:46 +00:00
Joshua Barretto
3d8ad41f0a Collars 2020-01-29 12:01:28 +00:00
Joshua Yanovski
fa853e9e19 Per-speces NPC names!
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
8213748473 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Joshua Barretto
95647f10f5 Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Joshua Barretto
e4c745e88d Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1 Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61 Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
a74ac604a9 Made worldgen a default feature 2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3 Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843 Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
36bd9596d7 new mobs
alligators
2020-01-26 00:22:48 +00:00
Joshua Yanovski
2301c94d2b Addressing MR comments. 2020-01-24 03:45:29 +01:00