Capucho
6625a356ef
Rebased on master and moved logout message to events
2020-03-10 21:04:13 +00:00
Capucho
d8e65318cb
Fix the spam on disconnect
2020-03-10 20:34:50 +00:00
Capucho
cc5845d756
Proper fix to the logout timeout problem using Disconnect ACK
2020-03-10 20:34:50 +00:00
Capucho
d131a5ce8f
Janky fix of the logout timeout problem
2020-03-10 20:34:50 +00:00
Songtronix
29c27e1151
fix : #517
2020-03-09 20:52:04 +01:00
Acrimon
ea33a8e2b3
Rebased.
2020-03-08 23:02:15 +01:00
Imbris
1ccff31be5
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Acrimon
19b56afc3d
Remove account on logout.
2020-03-08 22:57:19 +01:00
Acrimon
0024fe2d0b
Fix singleplayer crash.
2020-03-08 22:57:13 +01:00
Imbris
59011de228
improve(login): more precise error handling during login
2020-03-08 22:56:59 +01:00
Acrimon
0716b9b8e9
Fixed gameserver crash on authprovider error.
2020-03-08 22:56:44 +01:00
Acrimon
20ac07374f
Update auth to use new hashing scheme.
2020-03-08 22:56:34 +01:00
Acrimon
c6a159ff14
Update chat-cli to work properly.
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Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
d066505bd3
Add warning prompt for untrusted auth servers, move some auth code into
2020-03-08 22:51:37 +01:00
Acrimon
db427a2c18
Server auth handling improvements.
2020-03-08 22:49:47 +01:00
Acrimon
f4689db333
Updated to latest and greatest auth version.
2020-03-08 22:46:40 +01:00
Songtronix
0997620381
:/ and reactivated the password field
2020-03-08 22:34:06 +01:00
Capucho
ee6cc91479
Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player
2020-03-05 18:55:14 +00:00
S Handley
c7b4b94b15
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
2020-03-04 10:09:48 +00:00
Shane Handley
b13e6d0e3b
Update max hp and refill health when a player uses the set_level command.
2020-02-23 09:08:30 +09:00
Marvin Altemeier
54179ba656
Move ServerEvents into own module
2020-02-18 20:51:10 +01:00
Marvin Altemeier
494dccd4fb
resolve #481 - add /set_level command
2020-02-14 22:11:41 +01:00
Marvin Altemeier
e477a095d1
change order of /give_exp arguments
2020-02-14 22:11:20 +01:00
Marvin Altemeier
5103459eec
fix #460 - /give_exp targeting wrong player
2020-02-14 22:11:20 +01:00
Joshua Yanovski
f4a46729e3
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Imbris
b596f196f5
Fix possession
2020-02-06 17:06:49 -05:00
Marcel Märtens
f89407448a
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
50b42b5ca9
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel
ed78b8380c
Merge branch 'songtronix/add-new-admin' into 'master'
...
add new admin to default admin list
See merge request veloren/veloren!779
2020-01-31 21:49:01 +00:00
Marcel Märtens
503be4aa6c
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Songtronix
01854dfb77
add new admin to default admin list
2020-01-30 19:01:24 +01:00
Joshua Barretto
9d267c5f20
Prevent tamed entities constantly trying to 'return home'
2020-01-29 16:37:46 +00:00
Joshua Barretto
3d8ad41f0a
Collars
2020-01-29 12:01:28 +00:00
Joshua Yanovski
fa853e9e19
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
8213748473
Resolved pet alignment issues, added ranged aggro
2020-01-27 15:51:07 +00:00
Joshua Barretto
95647f10f5
Improved NPC spawning and names, made idle NPCs stop before hitting things
2020-01-27 10:58:33 +00:00
Joshua Barretto
e4c745e88d
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004
Added neutral NPC spawning
2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1
Improved waypoint spawn locations, scaled down pathfinding cost
2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a
Cleanup
2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
a74ac604a9
Made worldgen a default feature
2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3
Better pathfinding iteration cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
36bd9596d7
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Joshua Yanovski
2301c94d2b
Addressing MR comments.
2020-01-24 03:45:29 +01:00