Snow
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72b2334434
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more eagle adjustements
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2020-03-08 15:07:47 +00:00 |
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jshipsey
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d4332c3138
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eagle adjustments
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2020-03-07 13:26:46 -05:00 |
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Justin Shipsey
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908e099aa5
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minor anim tweaks
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2020-01-29 06:38:08 +00:00 |
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Justin Shipsey
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53e57cb5dc
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quad_medium animation
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2020-01-27 14:16:23 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Monty Marz
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8aff5faa83
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assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
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2019-12-30 12:16:35 +00:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
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fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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Cody
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b05eb2b861
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Changes asset filenames for consistencies.
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2019-05-31 16:36:24 -04:00 |
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Monty Marz
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8a3b308224
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Wolf model assets update
Former-commit-id: 3bf065f97bd000ef3f140e3c776a34057217cdfd
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2019-05-26 19:12:32 +00:00 |
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jshipsey
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26da091b0b
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add wolf
Former-commit-id: b16aa2e7c382710c0705371cd36d57ddf62cf13c
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2019-05-26 10:39:57 -04:00 |
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Forest Anderson
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2e7984ebc3
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Char selection
Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
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2019-05-18 19:03:13 +00:00 |
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