Sam
69be3a3d93
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
Sam
cbfe064e4f
You now gain skill points after a threshold of xp within a particular skill group.
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Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Sam
63eb71ed5b
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
Jesus Bracho
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
ubruntu
74d17ff4c8
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
Ben Wallis
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
Monty Marz
06e7ac25c1
fix loot tables, enemy bar color change
2021-01-09 15:26:24 +01:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Joshua Barretto
1604616768
Merge branch 'ccgauche/new-wasmer-backend' into 'master'
...
ccgauche/new wasmer backend
See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
ccgauche
06ffe61219
Added feature flag
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changed field name to size
2021-01-08 08:48:30 +00:00
Joshua Barretto
a4b9230f03
fixed Cargo.lock conflict
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Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
ubruntu
ae366e03c5
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
Ben Wallis
5636083e27
* Fixed character load errors not being handled in Voxygen.
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* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Ben Wallis
c07844ba52
Fixed diesel schema namespace conflicts in persistence
2020-12-28 23:56:23 +00:00
Acrimon
e76474463a
update authc
2020-12-28 16:42:40 +01:00
Sarra Kitty
e8eb2b3a6c
new gliders
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added sandraptor glider
added sandraptor glider
stuff
working on other raptor gliders
adding file and placeholder model (copy of morpho) for monarch butterfly gliders
adding models for snow and wood raptor gliders
added a proper model for the monarch glider
adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table
made raptors drop their feathers
fmt
2020-12-24 02:54:18 +00:00
Marcel
d2da8d671f
Merge branch 'a1phyr/use_assets_manager' into 'master'
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Use `assets_manager` to load assets
See merge request veloren/veloren!1624
2020-12-17 12:25:29 +00:00
Marcel
37d6fbc3ce
Merge branch 'entropicdrifter/refactor-attacker-name' into 'master'
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Create and use get_attacker_name method
See merge request veloren/veloren!1529
2020-12-17 11:53:36 +00:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
Marcel Märtens
e8003a44dd
update specs
2020-12-16 14:31:16 +01:00
Marcel Märtens
e3307344ab
get rid of some insecure dependencies
2020-12-16 10:42:36 +01:00
Marcel Märtens
26918d10c9
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
2020-12-16 00:51:07 +01:00
Joshua Barretto
494436be01
Hid plugins behind a feature flag to resolve Windows CI issue
2020-12-15 11:14:26 +00:00
Joshua Barretto
023888f560
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
Joshua Barretto
027842f832
Resolved plugin dependency cycle, allowing more interesting plugin API
2020-12-13 17:15:33 +00:00
Joshua Barretto
8e937a50ca
Better plugin API
2020-12-13 17:15:33 +00:00
ccgauche
cae81e625e
Added plugin command support
2020-12-13 17:15:33 +00:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Joshua Barretto
fe7f73bf62
Removed panic sources from server event handling
2020-12-07 12:28:29 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
ubruntu
c975f811e7
Chat commands for group manipulation
2020-12-04 02:18:42 +00:00
Marcel Märtens
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel
e2fccd9694
Merge branch 'ubruntu/fix-home-fall-damage' into 'master'
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Stop /home from causing fall damage
Closes #843
See merge request veloren/veloren!1552
2020-11-30 21:13:06 +00:00
ubruntu
1b27adaffd
Stop /home from causing fall damage
2020-11-30 21:13:06 +00:00
Marcel Märtens
ca1601a980
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
Sam
6a6260daa1
Weapon combat fixes:
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- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Imbris
c0a8422a43
Fix turning off worldgen feature
2020-11-24 23:55:44 -05:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
0abe02ca13
Restructures loadout builder function to better support weapons being passed in.
2020-11-23 18:22:24 -06:00
Joshua Barretto
d52b595240
Merge branch 'zesterer/worldsim' into 'master'
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Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
2020-11-23 16:59:31 +00:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
d023265212
Allow entities to despawn without a home chunk
2020-11-23 15:16:07 +00:00
Joshua Barretto
765a1ca17b
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Joshua Barretto
8fd2e4537d
Addressed review comments
2020-11-23 10:57:57 +00:00
Snowram
3bcffe1bf7
Assigns spawned npcs loadout with new method
2020-11-23 10:57:56 +00:00
Monty Marz
b950447bed
added enum for different dungeon enemies
2020-11-23 10:57:56 +00:00
Sam
0b86943e66
Added LoadoutConfig to better specify loadouts.
2020-11-23 10:57:56 +00:00
Joshua Barretto
7850b0bcaf
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00