S Handley
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b739623579
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Split the audio channels into SFX and music channels. This makes the
Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
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2020-02-15 21:30:44 +00:00 |
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S Handley
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b7ce91fead
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Move music under audio
Also add some blank time after each track so that we get some silence
between tracks.
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2020-02-03 11:55:32 +00:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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S Handley
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da2d36ed76
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(fix) Set the music and sfx volumes immediately after initialising the
audio frontend.
Fixes #373
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2019-12-10 14:02:51 +00:00 |
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Louis Pearson
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57fe89e5c8
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Fix warnings
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2019-09-06 04:25:17 -06:00 |
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Louis Pearson
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8e5f993a5b
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Format files
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2019-09-05 03:11:18 -06:00 |
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Louis Pearson
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2bca20cf69
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Get sound effects working
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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529cb40dc4
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Add soundcache
Still getting the stuttering. Time to rethink channels
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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65008f7d54
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Adds proper 3d sound?
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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00830108e9
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Add positional audio
Orientation needs to be set now
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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41cd20aaf8
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Add play_music call to audiofrontend
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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132d108086
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Remove audio/base.rs
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2019-09-05 03:08:09 -06:00 |
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