flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo666
1876d169c8
- Dagon, SeaCrocodile hitboxes
2022-08-27 08:06:33 +02:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Joshua Barretto
51d90707b5
Relaxed automod somewhat
2022-08-23 10:03:06 +01:00
Imbris
275b17be57
Merge branch 'imbris/misc_fix' into 'master'
...
Trade canceling related tweaks, make kill_npcs not leave clutter (and actually remove entities in the first place), and misc tweaks
See merge request veloren/veloren!3555
2022-08-21 16:35:16 +00:00
DaforLynx
656727ecbd
Miscellaneous audio fixes
2022-08-21 05:32:02 +00:00
Imbris
ca66a9f79b
Fix bug in Health::kill that caused Destroy event to never be emitted by preemptively setting is_dead
to true
2022-08-20 18:47:09 -04:00
juliancoffee
69cea513ee
Make comments to be doc-comments
2022-08-20 22:30:25 +03:00
juliancoffee
6319dcfc22
Add more components in /body
...
* Add mass
* Add density
* Add collider.
This one is strange as always, I don't know what's wrong, but debug hitbox
changes only after death. Real one seems to work.
2022-08-20 17:02:08 +03:00
Tormod Gjeitnes Hellen
e306b3bfe3
Have the ambushers say something.
...
Very unsure about the way I did this...
2022-08-17 23:50:09 +02:00
Samuel Keiffer
a1b5f53d15
Merge branch 'craft-all' into 'master'
...
Craft all
See merge request veloren/veloren!3525
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
9315482fc4
Craft all
2022-08-12 00:47:48 +00:00
Joshua Barretto
602de267b1
Perform validation on all kinds of chat message
2022-08-11 11:11:33 +01:00
IsseW
87821d5c1d
force update counter
2022-08-09 19:22:09 +02:00
Imbris
d5b59c2bb7
Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
2022-08-08 00:38:20 -04:00
Sam
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
tygyh
fefe745508
Reorder impl member order to match trait member order
2022-07-15 15:54:32 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Christof Petig
bb952fe755
rustfmt the last cleanup
2022-07-13 23:38:11 +02:00
Christof Petig
edfe6d887e
final polish
2022-07-13 23:32:20 +02:00
Christof Petig
eab062450a
clippy helped to get rid of one level of indirection
2022-07-13 23:27:17 +02:00
Christof Petig
d2aa9028ec
clippy is right about this flat_map
2022-07-13 23:17:22 +02:00
Christof Petig
197f84a360
returning a vec creates much more readable code
2022-07-13 23:03:58 +02:00
Christof Petig
3bdeb77268
Full support for modular weapon in loot table read
2022-07-13 22:56:52 +02:00
Christof Petig
a0749ac9bc
test passes, not happy with implementation yet
2022-07-13 20:15:28 +02:00
Christof Petig
5bbb73bc17
changelog + remove dead code, but the test still fails
2022-07-13 20:15:28 +02:00
Christof Petig
5ee72f8a5e
fix test; add tusk, crest, pincer
2022-07-13 20:15:28 +02:00
Christof Petig
8c5901516e
clean up
2022-07-13 20:15:28 +02:00
Christof Petig
7a1218cf2f
make a recipe of all modular weapons
2022-07-13 20:15:28 +02:00
Christof Petig
3a7835c6d0
replace one Owned reference by the normal Reference type
2022-07-13 20:15:28 +02:00
Avi Weinstock
cea2550dde
Add Item::new_from_item_definition_id
.
2022-07-13 20:15:28 +02:00
Christof Petig
7e5ebada2d
still incomplete but looks surprisingly usable
2022-07-13 20:15:28 +02:00
Christof Petig
33a01a0dab
fix compilation of example
2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403
use ItemDefintionId across trade_pricing
2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79
WIP modular weapon pricing.
2022-07-13 20:15:27 +02:00
Socksonme
6a355c58f2
Remove instance from PoiseChange
2022-06-29 18:36:05 +03:00
Socksonme
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
socksonme
0e84794217
change font size formula to not use crit_mult + use ints for change by check
2022-06-29 17:31:43 +03:00
socksonme
3d2dcbf894
Revert some changes
2022-06-29 17:31:43 +03:00
socksonme
559d5ca804
Some changes to DamageSources + various code qual changes
2022-06-29 17:31:43 +03:00
socksonme
5360a7c93e
Tons of code quality changes, added damage rounding option
2022-06-29 17:31:37 +03:00
socksonme
64f0f05608
Fixed bug with healing above 5.0 and preparing for options
2022-06-29 17:31:10 +03:00
socksonme
db16e6147c
Instance inside projectile constructor is now a variable
2022-06-29 17:31:09 +03:00