Commit Graph

21 Commits

Author SHA1 Message Date
IsseW
f8d94ef25f biome name to chunk name 2022-01-16 18:11:22 +01:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Joshua Barretto
78f76dde83 Added baubles to trees 2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab Added christmas snow 2021-12-20 18:03:52 +00:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Joshua Barretto
01c068a892 Snow on spots 2021-08-29 20:09:48 +01:00
Joshua Barretto
328fc190d1 Reduced leaf noise for spots 2021-08-28 14:53:30 +01:00
Joshua Barretto
5091d45c01 Added random units for spots 2021-08-28 14:53:30 +01:00
Joshua Barretto
00c44be2da Added SpotConfig for easier spot creation 2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1 sync 2021-08-28 14:53:30 +01:00
Joshua Barretto
4064872b9a Better spot altitude 2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208 Test spot entity spawning 2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3 Initial spot implementation 2021-08-28 14:53:30 +01:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Avi Weinstock
957ba5d218 Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
Joshua Barretto
911acdd9db Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49 fmt 2021-03-07 14:25:03 +00:00
Joshua Barretto
02d86f0fb0 Switched to 6x6 tiles, more natural paths 2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00
Joshua Barretto
9b233708e2 Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins 2020-11-09 10:20:22 +00:00
Joshua Barretto
647dcb2fec Switched path generation to canvas 2020-11-09 10:20:22 +00:00