IsseW
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f8d94ef25f
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biome name to chunk name
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2022-01-16 18:11:22 +01:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Joshua Barretto
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78f76dde83
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Added baubles to trees
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2021-12-20 18:03:52 +00:00 |
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Joshua Barretto
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3ddacb96ab
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Added christmas snow
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2021-12-20 18:03:52 +00:00 |
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Joshua Barretto
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b646aae2a4
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Removed unused tree assets
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2021-08-31 10:15:52 +01:00 |
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Joshua Barretto
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01c068a892
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Snow on spots
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2021-08-29 20:09:48 +01:00 |
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Joshua Barretto
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328fc190d1
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Reduced leaf noise for spots
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2021-08-28 14:53:30 +01:00 |
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Joshua Barretto
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5091d45c01
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Added random units for spots
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2021-08-28 14:53:30 +01:00 |
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Joshua Barretto
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00c44be2da
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Added SpotConfig for easier spot creation
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2021-08-28 14:53:30 +01:00 |
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Joshua Barretto
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76ba3496a1
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sync
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2021-08-28 14:53:30 +01:00 |
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Joshua Barretto
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4064872b9a
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Better spot altitude
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2021-08-28 14:53:30 +01:00 |
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Joshua Barretto
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bbcd842208
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Test spot entity spawning
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2021-08-28 14:53:30 +01:00 |
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Joshua Barretto
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3025f043d3
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Initial spot implementation
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2021-08-28 14:53:30 +01:00 |
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Marcel Märtens
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9b3b21f368
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fix clippy warnings
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2021-07-12 12:09:09 +02:00 |
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Avi Weinstock
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957ba5d218
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Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI.
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2021-06-27 15:35:43 -04:00 |
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Joshua Barretto
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911acdd9db
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Fixed clippy warnings and fmt
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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862cd5fe49
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fmt
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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02d86f0fb0
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Switched to 6x6 tiles, more natural paths
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9875e2c025
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Began work on CSG-based primitive tree site structure generation system
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9b233708e2
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Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
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2020-11-09 10:20:22 +00:00 |
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Joshua Barretto
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647dcb2fec
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Switched path generation to canvas
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2020-11-09 10:20:22 +00:00 |
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