Sam
73bb583235
Increased combo duration by 50%
2021-03-20 16:44:18 -04:00
Sam
e18c22a197
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Marcel Märtens
fcb00df6b8
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Samuel Keiffer
c96b191e6f
Parallelized beam
2021-03-19 20:18:36 +00:00
Imbris
af56fb272b
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
Snowram
0dabf089f2
Various visual fixes
2021-03-18 22:53:06 +01:00
Marcel Märtens
94410ddedd
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
Imbris
03f02f5829
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
Imbris
2072d00c7b
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
...
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
76fee3aa54
Merge branch 'sam/fix-dash' into 'master'
...
Fixed dash
See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Joshua Barretto
dc40803f1f
Merge branch 'zesterer/network-tweaks' into 'master'
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Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
55bab83f5d
Merge branch 'sam/remove-combat-last-pos' into 'master'
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Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
440ccdfdd2
Fixed dash
2021-03-17 20:13:12 -04:00
DaforLynx
53362d02ed
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
Joshua Barretto
b514f4fe92
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
Sam
42c700bd2a
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00
Marcel Märtens
65352d771d
add a check that at least 1 thread works for slowJobPool and for every configuration
2021-03-17 14:36:58 +01:00
Marcel Märtens
0c97984a9e
slowjob: allow at least 1 job of every type
2021-03-17 08:26:43 +01:00
Imbris
1792068e4e
Remove extra instrumentation and the old voxel collider loop
2021-03-16 23:42:13 -04:00
Imbris
d3f30fbfdb
Spatial grid for voxel colliders as well as a basic bounding sphere test
...
before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Monty Marz
d8d965a66a
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
f5ba496cd0
fix ci
2021-03-16 23:31:40 +01:00
Marcel
03b90d67c9
Merge branch 'aweinstock/forcedupdate-interpolation' into 'master'
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Apply ForcedUpdate messages to the interpolation system, potentially improving...
See merge request veloren/veloren!1917
2021-03-16 22:23:04 +00:00
Marcel
61aa7660ee
Merge branch 'sam/invuln-fixes' into 'master'
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Safezone fixes
See merge request veloren/veloren!1920
2021-03-16 22:20:42 +00:00
Sam
11a43f232e
NPCs no longer target players inside safezones (and consider them to be defeated)
...
Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Avi Weinstock
9bb42e0e99
Fix mounting by making deferred {pos,vel} writes optional in physics.
2021-03-16 14:04:28 -04:00
Avi Weinstock
67368dbc58
Apply ForcedUpdate messages to the interpolation system, potentially improving the handling of teleports.
2021-03-16 11:55:01 -04:00
Marcel Märtens
0f405626e8
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Marcel Märtens
e4d7597bb3
further experiments via a special Group
2021-03-16 09:59:05 +01:00
Marcel Märtens
c0dcccf1be
experiment with a slowjob that can return data
2021-03-16 09:58:58 +01:00
Imbris
07bfa05fcb
update changelog, clippy fixes
2021-03-16 04:06:15 -04:00
Imbris
621b41e7d5
Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs
2021-03-16 03:50:45 -04:00
Imbris
351d2fc9bc
Remove tweaks and plots
2021-03-16 03:50:45 -04:00
Imbris
cc3faf479c
Add tracy plot for showing use_grid
2021-03-16 03:50:45 -04:00
Imbris
fc6434e191
Remove commented out radius list
2021-03-16 03:50:45 -04:00
Imbris
5bc9f584dd
Setup spatial grid for entity versus entity collisions
2021-03-16 03:50:45 -04:00
James Melkonian
aef24832b3
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Marcel
779e8892cc
Merge branch 'sam/buff-fix-test' into 'master'
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Fif Buff Emission
See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
3aba9d48f2
Test
2021-03-15 17:35:53 -04:00
Joshua Barretto
9fe64b445b
Fixed incorrect velocity snapping on collision
2021-03-15 20:28:48 +00:00
Sam
0bd3e5e668
Mounting fix
2021-03-15 00:26:19 -04:00
Avi Weinstock
7546b31057
Cargo fmt after rebasing.
2021-03-14 23:23:03 -04:00
Avi Weinstock
140b958193
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
21656706f6
Improved climbing, block-hopping on airships
2021-03-14 23:21:45 -04:00
Avi Weinstock
caafa0bb71
Fix interpolation for possession, and make the mount point of airships above their deck.
2021-03-14 23:21:45 -04:00
Joshua Barretto
feb1144f52
Fixed climbing/falling friction when on a wall
2021-03-14 23:21:45 -04:00
Joshua Barretto
de24b3db57
Fixed block-snapping, climbing and airship takeoff
2021-03-14 23:21:44 -04:00
Avi Weinstock
55db12e318
Add hermite interpolation for position (disabled for now with a flag, since it breaks possession).
2021-03-14 23:20:48 -04:00
Joshua Barretto
c39d7aa9df
Made level flight work
2021-03-14 23:20:48 -04:00
Avi Weinstock
0fe0562300
Add lerping of physics to extrapolated position, and enable sending updates for stopped entities.
2021-03-14 23:20:48 -04:00