Sam
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74a47f447d
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Changed default main and secondary tool from Some(empty) to None.
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2020-11-23 21:54:12 -06:00 |
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Samuel Keiffer
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78dd5711a5
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Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
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2020-11-24 01:34:18 +00:00 |
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Sam
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6b6d3b3f1a
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Restructures loadout builder function to better support weapons being passed in.
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2020-11-23 18:22:24 -06:00 |
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Christof Petig
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338a8ab18b
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
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Joshua Barretto
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e4564f28d5
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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64260b1394
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8bd0cee2e5
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Monty Marz
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8612ad60d6
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Snowram
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193f776268
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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fe9a634d69
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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3d2265322f
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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bfeb740722
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Switched to pure iterator space search
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2020-11-23 10:57:57 +00:00 |
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Snowram
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a7c6d409d3
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Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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c3b9ceb2c6
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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a394d065e2
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Snowram
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b8d82428eb
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Sam
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30fbb64ac0
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Added LoadoutConfig to better specify loadouts.
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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869323d7da
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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960a695305
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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1ff45ce8bb
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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e148c930c4
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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09ef12e99c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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2ff9592b63
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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3e6d1f5f3b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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a2ff9f7f20
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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c5f6fd4600
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3be99044e0
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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97b9c32110
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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Odd-Harald Lillestø Myhren
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23e213cd4a
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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Imbris
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1df4e8098b
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Move tracy frame markers to proper locations, add a few spans
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2020-11-22 14:22:39 -05:00 |
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Joshua Barretto
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7c3f77868e
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Added more creature spawns
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2020-11-21 14:33:32 +01:00 |
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Imbris
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dcdfde18dc
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Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
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2020-11-21 02:55:09 +00:00 |
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Imbris
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925a7af09c
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Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
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2020-11-20 20:51:44 -05:00 |
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Sam
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62c5233b09
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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abc1dd9997
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Snowram
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c53aff7ba7
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Improves bipedlarge and theropod anims, balance tweaks
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2020-11-19 00:56:50 +01:00 |
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Snowram
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377eac27a9
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Adds 3 new npcs
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2020-11-19 00:53:17 +01:00 |
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Snowram
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10577e7e90
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Adds 2 new npcs, some models tweaks
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2020-11-19 00:53:13 +01:00 |
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Snowram
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ab63e4cd0c
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Adds mindflayer npc
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2020-11-19 00:53:09 +01:00 |
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Snowram
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14f6f9165f
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Adds new animals
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2020-11-19 00:53:02 +01:00 |
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jiminycrick
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080bd7c679
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Fully move sfx away from ECS event bus
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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41d3322fb2
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9c2f8100a3
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Made level up sounds use outcomes instead of emitting an event
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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2ca7bde156
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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e440679252
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Quadraped footsteps and songs in biomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9be8517d51
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More clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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ce0fd60fc8
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Fix rebase
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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b27182d68a
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Clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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26465197cb
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Broken wind implementation
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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f3253d858f
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Snow footsteps
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2020-11-18 13:31:12 -08:00 |
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