Joshua Barretto
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8c7e96e313
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Improved waypoint spawn locations, scaled down pathfinding cost
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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feeccc2ff3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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290cb52d0d
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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353a0f67be
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Better pathfinding iteration cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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7167320c92
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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f92371101c
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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f14037e4a3
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Occasional path recalculate, stopped pathfinder thrashing
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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2d9aa21eef
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Added test world, friendly NPC pathfinding
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2020-01-26 12:52:07 +00:00 |
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