Joshua Barretto
|
779c36b538
|
Reduced cost of vertex pushing
|
2020-02-24 12:54:55 +00:00 |
|
Joshua Barretto
|
9fea150473
|
Fixed maths, improved LoD resolution
|
2020-02-24 12:38:53 +00:00 |
|
Joshua Barretto
|
5481df38fe
|
Dynamically relocate LoD vertices to enhance details
|
2020-02-24 11:22:50 +00:00 |
|
Joshua Barretto
|
255f450ae9
|
Better LoD precision
|
2020-02-23 16:53:17 +00:00 |
|
Joshua Barretto
|
3d027aebe8
|
Better falloff
|
2020-02-23 16:04:03 +00:00 |
|
Joshua Barretto
|
be775c9484
|
Applied good ideas from experimental branch
|
2020-02-23 15:30:45 +00:00 |
|
Joshua Barretto
|
58587b6854
|
Minor fixes to LoD merging
|
2020-02-21 16:15:13 +00:00 |
|
Joshua Barretto
|
edd3455d51
|
Fixed LoD z depth, added sea level offset
|
2020-02-21 14:40:19 +00:00 |
|
Joshua Barretto
|
b9b0674462
|
Better LoD smoothing
|
2020-02-21 14:27:43 +00:00 |
|
Joshua Barretto
|
2400786c13
|
Use world map as LoD source
|
2020-02-21 13:48:40 +00:00 |
|
Joshua Barretto
|
dbf650f504
|
Better clouds at distance
|
2020-02-21 11:12:26 +00:00 |
|
Joshua Barretto
|
745e7540dd
|
Improved cloud falloff mist, faster noise sampling
|
2020-02-21 11:12:02 +00:00 |
|
Joshua Barretto
|
f6a200d0cb
|
Improved long-range depth precision, removed unnecessary LoD polygons
|
2020-02-21 11:12:02 +00:00 |
|
Joshua Barretto
|
63d1b2bb22
|
Working LoD shader
|
2020-02-21 11:12:02 +00:00 |
|