Marcel Märtens
77bbc44051
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Samuel Keiffer
df8567c5a9
Merge branch 'sam/make-roll-great-again' into 'master'
...
Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
bd6acca55c
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Snowram
4f6aae5459
fmt
2020-11-06 01:08:35 +01:00
Monty Marz
8da2871897
potion buff
2020-11-06 01:08:34 +01:00
Snowram
a2671123e5
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
1b1e322a1a
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Sam
34156f2cfa
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
jshipsey
5ede5e0116
roll anim speedup
2020-11-05 16:40:30 -05:00
Sam
90e8b1f504
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
e34f5f09e9
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
be2f376176
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Snowram
2156701dfd
Fix animations regressions for biped_large
2020-11-04 02:12:43 +01:00
jshipsey
b5c308c53e
convert humanoid anims, warnings
2020-11-04 01:48:06 +01:00
Snowram
ad775963c3
More biped_large work
2020-11-04 01:48:05 +01:00
jshipsey
6f294e8663
cleanup 4
2020-11-04 01:48:05 +01:00
unknown
8bb0592f9c
starting to wire in new wield setup for bipedlarge
2020-11-04 01:48:05 +01:00
jshipsey
770db614d3
setup for axe/bow wield
2020-11-04 01:48:05 +01:00
jshipsey
021f7478f5
setup for staff, more anim conversions
2020-11-04 01:48:05 +01:00
Snowram
d4c2ebedf6
Bones scaling cleanup
2020-11-04 01:48:05 +01:00
jshipsey
39a2fd6e5a
starting to wire in new wield setup
2020-11-04 01:48:05 +01:00
Snowram
95285d05d0
More new style keyframe translation
2020-11-04 01:48:05 +01:00
jshipsey
030c8730c8
cleanup 3
2020-11-04 01:48:05 +01:00
jshipsey
85f1a3bf5a
cleanup 2
2020-11-04 01:48:05 +01:00
jshipsey
c2804a0805
adjust skeleton_attr to s_a
2020-11-04 01:48:05 +01:00
Snowram
988b99592f
More new style keyframe translation
2020-11-04 01:48:04 +01:00
jshipsey
41330a7db0
start cleanup
2020-11-04 01:48:04 +01:00
Snowram
fbcd5fcb06
Convert some animations to new style keyframes
2020-11-04 01:48:04 +01:00
Joshua Barretto
058541d1a3
Implemented Flight
2020-11-03 22:46:07 +00:00
Marcel Märtens
dc26a6e36f
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00
Marcel Märtens
93451d12ed
Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
2020-11-03 08:55:54 +01:00
ubruntu
40e7fd6c14
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Imbris
9512a395a8
Merge branch 'bbenton91/fix-password-length' into 'master'
...
Changed password scale to allow 34 characters. Fixes issue #743
Closes #743
See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
Brad
fcb0e788f3
Changed password scale to allow 34 characters
2020-10-29 21:17:31 -04:00
Imbris
d616fdb1b5
Update changelog, address comments, fmt
2020-10-29 19:12:54 -04:00
Imbris
5660cd6961
Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
2020-10-29 18:40:11 -04:00
Imbris
40ab8c9dad
Only try to connect to the singleplayer server after it has been initialized
2020-10-29 18:30:49 -04:00
Imbris
20c6b171d6
Log where the userdata folder is in binary crates, fix bug where the old
...
path was logged instead of the new path when renaming invalid settings
2020-10-29 18:30:49 -04:00
Imbris
0f8b6926ea
Only allow hotbar keys instead of all UI related keys when the UI is hidden
2020-10-29 18:30:48 -04:00
Sam
772295df09
Fixed audio tests.
2020-10-28 18:15:28 -05:00
Sam
af7d3fd1ef
Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
2020-10-28 18:15:25 -05:00
Sam
dd3e5f9a64
Added keyframes to all states that were lacking them.
2020-10-28 18:15:23 -05:00
Sam
02f5f0facd
Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
2020-10-26 19:30:17 -05:00
Sam
f95a0411d8
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Sam
c013ae8b5c
Handled health change over time buff effect better.
2020-10-26 19:28:27 -05:00
Sam
6619ac8c0f
Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
2020-10-26 19:28:26 -05:00
Monty Marz
d258fc5bda
player buffs at minimap visuals
...
Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00
Imbris
2ce14e9e8a
Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
2020-10-26 19:28:25 -05:00
Monty Marz
ac17c57975
Initial implementation of buffs UI
...
player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Sam
e83e219d4b
Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
2020-10-26 19:28:23 -05:00