1184 Commits

Author SHA1 Message Date
Joshua Barretto
42748c262d Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
ff49de772f Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
26e02e1ecb Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358 Faster and more visually pleasing clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
8f4b5904b1 Merge branch 'zesterer/better-water' into 'master'
Better water

See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Adam Whitehurst
c5c42e3755 Remove unnecessary elided lifetimes 2019-11-11 08:26:44 -08:00
Adam Whitehurst
b8a291a3dd Make character anims conditional by Tool held 2019-11-10 15:36:47 -08:00
Monty Marz
24e9cf702d Login desc 2019-11-09 23:19:41 +00:00
timokoesters
5430cafabf fix: show error on client failure again 2019-11-07 09:42:03 +09:00
Shane Handley
d6785da21b
Ignore warning about variant never being constructed. It's being used
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
08a3d47543
Hmm, alright have it your way rust. Not my change, so leaving it alone. 2019-11-06 21:34:18 +01:00
Shane Handley
93cef29378
Removed error which is now handled by the ServerTimeout case 2019-11-06 21:34:18 +01:00
Shane Handley
2461318576
Address code review points:
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
33a1a0ba63
Re-add the handling of error when the player loses connection on the character select screen. 2019-11-06 21:34:17 +01:00
Shane Handley
c9de7a0ae6
Fix issue with the timeout error showing when there is an intentional logout from the game. 2019-11-06 21:34:17 +01:00
Shane Handley
bcd214187b
Remove unused warn and fix dangling parameter. 2019-11-06 21:34:17 +01:00
timokoesters
ef33675fd0
improvement: remove wait because it now always retries 2019-11-06 21:34:16 +01:00
Shane Handley
ca2b32acd6
Bump up the timeout tie for booting the single player server 2019-11-06 21:34:16 +01:00
timokoesters
97dda3b2ca
improvement: UI for connecting to singleplayer servers + threading fixes 2019-11-06 21:34:15 +01:00
timokoesters
35dbd94ce6
feat: show errors in main menu when client fails
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
94c453de93
Formatting 2019-11-06 21:34:15 +01:00
Shane Handley
97f36ec917
Eeek, remove logging. 2019-11-06 21:34:14 +01:00
Shane Handley
7848944c17
Network timeout updates
- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire.

- Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
2019-11-06 21:34:14 +01:00
Joshua Barretto
1735389928 Overhauled water shaders 2019-11-05 15:45:01 +00:00
soruh
94beb0fa33 Mitgated RUSTSEC-2019-0014 by updating noise and
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
352694eecd update toolchain to nightly-2019-11-04 2019-11-04 18:26:32 +01:00
Monty Marz
cbb794f676 login info text 2019-11-01 20:53:52 +00:00
Acrimon
bc9667d669 Remove heaptrack as it is now deprecated. 2019-10-29 06:55:45 +00:00
Monty Marz
7d63f0297d Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
jshipsey
3536b0f273 rebase, small fixes 2019-10-25 22:20:38 -04:00
jshipsey
d74f0bb2ce purged references to npckind from anim files, removed warnings 2019-10-25 21:50:14 -04:00
jshipsey
c503f6e063 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
345095a183 added large bipeds, small birbs, small fish skeletons 2019-10-25 21:47:23 -04:00
jshipsey
1c1e577c5b added dragon skeleton 2019-10-25 21:44:33 -04:00
jshipsey
33fb92aa08 fish_medium and bird_medium skelingtons 2019-10-25 21:39:06 -04:00
jshipsey
b9c623307a added large bipeds, small birbs, small fish skeletons 2019-10-25 21:34:29 -04:00
jshipsey
c69beb64a9 added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
Marcel
572196ed10 Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
customizable config file location via environment variable

See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
d77e91343b Merge branch 'timo-items-as-ron' into 'master'
feat: store items as RON files

See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
a6b352b93e Merge branch 'imbris/mesh-speed' into 'master'
Speed up terrain meshing ~20%

See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
8df95e0ce7 improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks 2019-10-24 20:02:29 -04:00
timokoesters
9ffbb9550b
improvement: load_cloned returns a result 2019-10-24 23:55:24 +02:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
072611f703 .floating(true) for help window background to make it layer above every recent and future widget 2019-10-24 18:21:17 +00:00
Joshua Barretto
8fa8bc31c4 Merge branch 'soruh/fix-welcome-window-depth' into 'master'
fix the welcome window not being closeable, due to it being obscured by the chat

See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
e830077fb1 Merge branch 'imbris/graphic-cache' into 'master'
Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.

See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
8bda7b1633 Fix possess bug, remove commented code, drain controller events 2019-10-24 00:00:00 -04:00