Joshua Barretto
42748c262d
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
ff49de772f
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
26e02e1ecb
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
8f4b5904b1
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Adam Whitehurst
c5c42e3755
Remove unnecessary elided lifetimes
2019-11-11 08:26:44 -08:00
Adam Whitehurst
b8a291a3dd
Make character anims conditional by Tool held
2019-11-10 15:36:47 -08:00
Monty Marz
24e9cf702d
Login desc
2019-11-09 23:19:41 +00:00
timokoesters
5430cafabf
fix: show error on client failure again
2019-11-07 09:42:03 +09:00
Shane Handley
d6785da21b
Ignore warning about variant never being constructed. It's being used
...
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
08a3d47543
Hmm, alright have it your way rust. Not my change, so leaving it alone.
2019-11-06 21:34:18 +01:00
Shane Handley
93cef29378
Removed error which is now handled by the ServerTimeout case
2019-11-06 21:34:18 +01:00
Shane Handley
2461318576
Address code review points:
...
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
33a1a0ba63
Re-add the handling of error when the player loses connection on the character select screen.
2019-11-06 21:34:17 +01:00
Shane Handley
c9de7a0ae6
Fix issue with the timeout error showing when there is an intentional logout from the game.
2019-11-06 21:34:17 +01:00
Shane Handley
bcd214187b
Remove unused warn and fix dangling parameter.
2019-11-06 21:34:17 +01:00
timokoesters
ef33675fd0
improvement: remove wait
because it now always retries
2019-11-06 21:34:16 +01:00
Shane Handley
ca2b32acd6
Bump up the timeout tie for booting the single player server
2019-11-06 21:34:16 +01:00
timokoesters
97dda3b2ca
improvement: UI for connecting to singleplayer servers + threading fixes
2019-11-06 21:34:15 +01:00
timokoesters
35dbd94ce6
feat: show errors in main menu when client fails
...
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
94c453de93
Formatting
2019-11-06 21:34:15 +01:00
Shane Handley
97f36ec917
Eeek, remove logging.
2019-11-06 21:34:14 +01:00
Shane Handley
7848944c17
Network timeout updates
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- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire.
- Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
2019-11-06 21:34:14 +01:00
Joshua Barretto
1735389928
Overhauled water shaders
2019-11-05 15:45:01 +00:00
soruh
94beb0fa33
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
352694eecd
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Monty Marz
cbb794f676
login info text
2019-11-01 20:53:52 +00:00
Acrimon
bc9667d669
Remove heaptrack as it is now deprecated.
2019-10-29 06:55:45 +00:00
Monty Marz
7d63f0297d
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
3536b0f273
rebase, small fixes
2019-10-25 22:20:38 -04:00
jshipsey
d74f0bb2ce
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
c503f6e063
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
345095a183
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
1c1e577c5b
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
33fb92aa08
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
b9c623307a
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
c69beb64a9
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Marcel
572196ed10
Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
...
customizable config file location via environment variable
See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
d77e91343b
Merge branch 'timo-items-as-ron' into 'master'
...
feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
a6b352b93e
Merge branch 'imbris/mesh-speed' into 'master'
...
Speed up terrain meshing ~20%
See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
8df95e0ce7
improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
2019-10-24 20:02:29 -04:00
timokoesters
9ffbb9550b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
072611f703
.floating(true) for help window background to make it layer above every recent and future widget
2019-10-24 18:21:17 +00:00
Joshua Barretto
8fa8bc31c4
Merge branch 'soruh/fix-welcome-window-depth' into 'master'
...
fix the welcome window not being closeable, due to it being obscured by the chat
See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
e830077fb1
Merge branch 'imbris/graphic-cache' into 'master'
...
Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.
See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
8bda7b1633
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00