Vincent Foulon
89ca98c780
Update Changelog
2020-12-31 12:32:21 +01:00
Frinksy
fd554827a0
fixing #881
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- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
0df66ff6d0
Merge branch 'gliding-energy-cost' into 'master'
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Glider mid-air deploy and gliding energy-cost
See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
ec35d5d75e
Glider mid-air deploy and gliding energy-cost
2020-12-18 19:16:06 +01:00
Adam Blanchet
e3b9de37fb
working towards #861 -
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Use scancodes for (at minimum) key remapping
added ScanCode fallback for when winit doesn't provide a VirtualKeyCode
renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
bd962ce2ab
Update CHANGELOG
2020-12-17 12:06:24 +01:00
Monty
0a9aed3d11
cleanup, changelog, small bugfixes
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fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Joshua Barretto
1b88f1d9dc
Made LoD water reflective
2020-12-14 16:52:33 +00:00
Joshua Barretto
5b0e0e6f4c
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
Joshua Barretto
a3a077067c
Removed panic sources from server event handling
2020-12-07 12:28:29 +00:00
James Melkonian
6b100bce79
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
ubruntu
a90ec872b7
Chat commands for group manipulation
2020-12-04 02:18:42 +00:00
Forest Anderson
6da0032339
Updated changelog
2020-12-01 10:29:49 -05:00
Nicholas Kinney
f2014f7896
Offspec/larger scalemode range
2020-11-30 20:36:58 +00:00
Marcel Märtens
8468e67217
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
jiminycrick
64ec89a3cc
Agent tactic refactoring
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Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
Joshua Barretto
57e533c8cd
Updated changelog
2020-11-23 10:58:20 +00:00
Joshua Barretto
340d6dd3f5
Updated changelog
2020-11-23 10:57:53 +00:00
Odd-Harald Lillestø Myhren
23e213cd4a
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00
Monty Marz
a2d3d167fd
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Sam
aa13610cf1
Fixed audio test, added changelog line.
2020-11-20 11:50:01 -06:00
Knarkzel
b2c298a64d
added norwegian
2020-11-20 16:49:32 +01:00
jiminycrick
e440679252
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
Knarkzel
d91577c481
added to changelog
2020-11-16 17:01:55 +01:00
Odd-Harald Lillestø Myhren
7d9c5f3d8c
Merge branch 'master' into 'knarkzel/persist-combo-roll'
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# Conflicts:
# CHANGELOG.md
2020-11-15 22:37:30 +00:00
Joshua Barretto
49348f928d
Upscaling support
2020-11-15 22:18:35 +00:00
Knarkzel
1cbfcd2a0e
added persistent combo roll entry to changelog
2020-11-15 23:12:05 +01:00
Imbris
dab3f01c20
Save the selected character, deselect character when deleting, auto select newly created character
2020-11-14 19:17:42 -05:00
Imbris
c826a24075
Fix issue where ui scale in the login menu was not updated when changed in-game
2020-11-13 20:17:59 -05:00
Imbris
293ebde892
Only limit negative z velocity by gravity instead of total negative z velocity
2020-11-11 20:09:07 -05:00
Snowram
ec1952007f
Changelog
2020-11-11 22:06:02 +01:00
Joshua Barretto
a183e49281
More resiliant settings, better key defaults
2020-11-11 17:37:26 +00:00
Imbris
16a2934261
Update changelog
2020-11-11 03:02:49 -05:00
James Melkonian
0422c3391d
Improve NPC aiming and humanoid hitboxes
2020-11-11 04:36:40 +00:00
Marcel Märtens
f831df5064
massivly switch clock algorithm.
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- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Joshua Barretto
1b03d0437c
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Christof Petig
e288677af0
Make waypoints persistent
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Closes #549
2020-11-08 22:15:47 +01:00
Sam
bd6acca55c
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Sam
34156f2cfa
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
Joshua Barretto
058541d1a3
Implemented Flight
2020-11-03 22:46:07 +00:00
ubruntu
40e7fd6c14
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Imbris
d616fdb1b5
Update changelog, address comments, fmt
2020-10-29 19:12:54 -04:00
Sam
f95a0411d8
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Forest Anderson
2751c171d6
Merge branch 'angel/add-dutch-translation' into 'master'
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Added Dutch translation
See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
Joshua Barretto
b7215c9bf1
Clouds
2020-10-21 21:05:25 +00:00
Forest Anderson
a1d5184e9e
Added Dutch translation, created by @Namp007
2020-10-21 13:39:36 -04:00
Sam
fbd91918e7
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jiminycrick
6221245e57
Consolidated recover code in repeater_ranged
2020-10-14 17:10:27 -07:00
Imbris
35a0787f04
Fix clippy warnings
2020-10-10 02:10:32 -04:00
Imbris
52362cfd08
New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
2020-10-10 02:10:32 -04:00