Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
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- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
8d63446300
Almost implement instance merging for sprites (validation error), rebase
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fix
2021-06-02 23:59:50 -04:00
Imbris
7012e16706
Properly rebind shadow textures when they are changed
2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2
Fix the shadow drawing code
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Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
672ac0dbf3
Fix the buffer slicing in the submodel
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Fixes the void figures
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
Imbris
fe6cf0396f
Draw water
2021-06-02 23:59:48 -04:00
Imbris
99d74147e5
No cube spam
2021-06-02 23:59:48 -04:00
Imbris
aa17132f9d
Start lod, update wgpu to fix viewport count validation error
2021-06-02 23:59:48 -04:00
Capucho
1083d04c73
Reenable terrain rendering
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Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Imbris
1e2d956106
Render the UIs
2021-06-02 23:59:47 -04:00
Imbris
628d9391d3
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-06-02 23:59:47 -04:00