3166 Commits

Author SHA1 Message Date
Treeco
83a78898f2 Made depths behave nicer when zoomed really far out 2020-01-27 12:12:38 +00:00
Joshua Barretto
15b56fab00 Merge branch 'zesterer/small-fixes' into 'master'
Various small fixes

See merge request veloren/veloren!764
2020-01-27 11:26:01 +00:00
Joshua Barretto
95647f10f5 Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Joshua Barretto
a951ca2ae8 Added point light ambiance 2020-01-27 10:58:33 +00:00
Monty Marz
a6990a715a Merge branch 'pfau/fix-sprite-col' into 'master'
Change desert sprite colours to fit the ground better

See merge request veloren/veloren!765
2020-01-27 10:41:07 +00:00
Monty Marz
fa13eb06b0 Change desert sprite colours to fit the ground better 2020-01-27 10:41:07 +00:00
Joshua Barretto
9dbfecfc86 Merge branch 'zesterer/small-fixes' into 'master'
Star fixes

See merge request veloren/veloren!762
2020-01-27 02:29:05 +00:00
Joshua Barretto
c28c4188fd Added point light ambiance 2020-01-27 01:47:23 +00:00
Joshua Barretto
f301734bda Made stars spin with sun and moon 2020-01-27 01:22:07 +00:00
Joshua Barretto
c9f1e4f22f Stopped stars popping into existence 2020-01-27 01:03:55 +00:00
Monty Marz
2a576fba47 Merge branch 'fix-typo-en-i18n' into 'master'
fix typo in en.ron, fixed unfinished weapons dropping from chests

See merge request veloren/veloren!761
2020-01-26 22:57:06 +00:00
Monty Marz
a81bc8ab65 fix typo in en.ron, fixed unfinished weapons dropping from chests 2020-01-26 22:57:06 +00:00
Joshua Yanovski
abd8e71e61 Merge branch 'sharp/better-is-underwater' into 'master'
Better is_underwater() check.

See merge request veloren/veloren!759
2020-01-26 20:52:56 +00:00
Joshua Yanovski
8bb4476c10 Merge branch 'treeco/fix-turning-lag' into 'master'
Fixed lag caused when turning the camera with large entity counts

See merge request veloren/veloren!760
2020-01-26 20:42:19 +00:00
Treeco
aecd9b8645 Fixed lag caused when turning the camera with large entity counts 2020-01-26 20:04:56 +00:00
Joshua Yanovski
65d367c7a4 Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
ccc61ed93c Merge branch 'zesterer/waystones' into 'master'
Patched waypoint spawning

See merge request veloren/veloren!758
2020-01-26 14:27:46 +00:00
Joshua Barretto
a2ea8d6ea5 Patched waypoint spawning 2020-01-26 14:27:11 +00:00
Joshua Barretto
8147ed9a32 Merge branch 'zesterer/waystones' into 'master'
Pathfinding, better AI, waypoints

See merge request veloren/veloren!753
2020-01-26 13:50:30 +00:00
Songtronix
a0b49a1f4e Merge branch 'patch-1' into 'master'
Do not suggest usage of -Sy on Arch

See merge request veloren/veloren!756
2020-01-26 13:29:06 +00:00
Joshua Barretto
b7334f2834 Convert to chunk positions for downhill 2020-01-26 13:21:33 +00:00
Joshua Barretto
28d5478d10 Use .downhill for waypoint generation 2020-01-26 13:05:28 +00:00
Joshua Barretto
e4c745e88d Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Pfauenauge90
9d2d7a93e0 changed death message 2020-01-26 12:52:32 +00:00
Joshua Barretto
9869e5a312 Added changes to changelog 2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
5adbaf0969 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
6df3373614 Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
c2228a184b Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1 Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61 Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
a74ac604a9 Made worldgen a default feature 2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3 Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
01fc0925ab Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
f4984962ea Occasional path recalculate, stopped pathfinder thrashing 2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843 Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Monty Marz
6a70ceec19 Merge branch 'pfau/adjust-healthbars' into 'master'
Fix: Healthbars size

See merge request veloren/veloren!757
2020-01-26 01:19:36 +00:00
Monty Marz
7c7c1c32b7 Fix: Healthbars size 2020-01-26 01:19:36 +00:00
Joshua Yanovski
4b22184b0d Merge branch 'slipped/npc-configs' into 'master'
new mobs

See merge request veloren/veloren!703
2020-01-26 00:22:49 +00:00
Justin Shipsey
36bd9596d7 new mobs
alligators
2020-01-26 00:22:48 +00:00
Friz64
b9ee60ec56 Update README.md 2020-01-25 22:33:22 +01:00
Monty Marz
1f3301fa2d Merge branch 'pfau/sprites-hairstyles-ui' into 'master'
35 new ground sprites, UI fixes

See merge request veloren/veloren!755
2020-01-25 11:14:02 +00:00
Monty Marz
0475c35937 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Monty Marz
39399bc975 Merge branch 'pfau/fix-panic-logout-without-char-data' into 'master'
Fix: Player can't push the "Enter World" button anymore without having a character.

See merge request veloren/veloren!752
2020-01-25 10:36:32 +00:00
Monty Marz
34ded68d93 Fix: Player can't push the "Enter World" button anymore without having a character. 2020-01-25 10:36:30 +00:00