Treeco
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83a78898f2
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Made depths behave nicer when zoomed really far out
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2020-01-27 12:12:38 +00:00 |
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Joshua Barretto
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15b56fab00
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Merge branch 'zesterer/small-fixes' into 'master'
Various small fixes
See merge request veloren/veloren!764
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2020-01-27 11:26:01 +00:00 |
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Joshua Barretto
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95647f10f5
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Improved NPC spawning and names, made idle NPCs stop before hitting things
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2020-01-27 10:58:33 +00:00 |
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Joshua Barretto
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a951ca2ae8
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Added point light ambiance
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2020-01-27 10:58:33 +00:00 |
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Monty Marz
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a6990a715a
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Merge branch 'pfau/fix-sprite-col' into 'master'
Change desert sprite colours to fit the ground better
See merge request veloren/veloren!765
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2020-01-27 10:41:07 +00:00 |
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Monty Marz
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fa13eb06b0
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Change desert sprite colours to fit the ground better
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2020-01-27 10:41:07 +00:00 |
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Joshua Barretto
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9dbfecfc86
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Merge branch 'zesterer/small-fixes' into 'master'
Star fixes
See merge request veloren/veloren!762
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2020-01-27 02:29:05 +00:00 |
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Joshua Barretto
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c28c4188fd
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Added point light ambiance
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2020-01-27 01:47:23 +00:00 |
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Joshua Barretto
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f301734bda
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Made stars spin with sun and moon
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2020-01-27 01:22:07 +00:00 |
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Joshua Barretto
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c9f1e4f22f
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Stopped stars popping into existence
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2020-01-27 01:03:55 +00:00 |
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Monty Marz
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2a576fba47
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Merge branch 'fix-typo-en-i18n' into 'master'
fix typo in en.ron, fixed unfinished weapons dropping from chests
See merge request veloren/veloren!761
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2020-01-26 22:57:06 +00:00 |
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Monty Marz
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a81bc8ab65
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fix typo in en.ron, fixed unfinished weapons dropping from chests
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2020-01-26 22:57:06 +00:00 |
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Joshua Yanovski
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abd8e71e61
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Merge branch 'sharp/better-is-underwater' into 'master'
Better is_underwater() check.
See merge request veloren/veloren!759
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2020-01-26 20:52:56 +00:00 |
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Joshua Yanovski
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8bb4476c10
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Merge branch 'treeco/fix-turning-lag' into 'master'
Fixed lag caused when turning the camera with large entity counts
See merge request veloren/veloren!760
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2020-01-26 20:42:19 +00:00 |
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Treeco
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aecd9b8645
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Fixed lag caused when turning the camera with large entity counts
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2020-01-26 20:04:56 +00:00 |
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Joshua Yanovski
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65d367c7a4
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Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
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2020-01-26 16:18:51 +01:00 |
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Joshua Barretto
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ccc61ed93c
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Merge branch 'zesterer/waystones' into 'master'
Patched waypoint spawning
See merge request veloren/veloren!758
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2020-01-26 14:27:46 +00:00 |
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Joshua Barretto
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a2ea8d6ea5
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Patched waypoint spawning
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2020-01-26 14:27:11 +00:00 |
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Joshua Barretto
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8147ed9a32
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Merge branch 'zesterer/waystones' into 'master'
Pathfinding, better AI, waypoints
See merge request veloren/veloren!753
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2020-01-26 13:50:30 +00:00 |
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Songtronix
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a0b49a1f4e
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Merge branch 'patch-1' into 'master'
Do not suggest usage of -Sy on Arch
See merge request veloren/veloren!756
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2020-01-26 13:29:06 +00:00 |
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Joshua Barretto
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b7334f2834
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Convert to chunk positions for downhill
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2020-01-26 13:21:33 +00:00 |
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Joshua Barretto
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28d5478d10
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Use .downhill for waypoint generation
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2020-01-26 13:05:28 +00:00 |
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Joshua Barretto
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e4c745e88d
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Switched to _squared(), added comments, parallelised waypoint gen
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2020-01-26 12:52:32 +00:00 |
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Pfauenauge90
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9d2d7a93e0
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changed death message
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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9869e5a312
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Added changes to changelog
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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de99b07004
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Added neutral NPC spawning
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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5adbaf0969
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Improved pet aggression system, made waypoints rarer
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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6df3373614
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Fixed pathfinding limit bug, improvements to idle AI
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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c2228a184b
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Various bug fixes
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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d61f84e8b1
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Improved waypoint spawn locations, scaled down pathfinding cost
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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cac425a62a
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Cleanup
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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5486cc75e3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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d4167c41f1
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Made waypoints work, added waypoint spawning
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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8a998ffd61
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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a74ac604a9
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Made worldgen a default feature
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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ca65700aea
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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02ead906a3
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Better pathfinding iteration cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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01fc0925ab
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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36e92e18eb
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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f4984962ea
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Occasional path recalculate, stopped pathfinder thrashing
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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900381b843
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Added test world, friendly NPC pathfinding
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2020-01-26 12:52:07 +00:00 |
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Monty Marz
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6a70ceec19
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Merge branch 'pfau/adjust-healthbars' into 'master'
Fix: Healthbars size
See merge request veloren/veloren!757
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2020-01-26 01:19:36 +00:00 |
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Monty Marz
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7c7c1c32b7
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Fix: Healthbars size
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2020-01-26 01:19:36 +00:00 |
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Joshua Yanovski
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4b22184b0d
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Merge branch 'slipped/npc-configs' into 'master'
new mobs
See merge request veloren/veloren!703
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2020-01-26 00:22:49 +00:00 |
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Justin Shipsey
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36bd9596d7
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Friz64
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b9ee60ec56
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Update README.md
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2020-01-25 22:33:22 +01:00 |
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Monty Marz
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1f3301fa2d
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Merge branch 'pfau/sprites-hairstyles-ui' into 'master'
35 new ground sprites, UI fixes
See merge request veloren/veloren!755
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2020-01-25 11:14:02 +00:00 |
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Monty Marz
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0475c35937
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35 new ground sprites, UI fixes
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2020-01-25 11:14:02 +00:00 |
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Monty Marz
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39399bc975
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Merge branch 'pfau/fix-panic-logout-without-char-data' into 'master'
Fix: Player can't push the "Enter World" button anymore without having a character.
See merge request veloren/veloren!752
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2020-01-25 10:36:32 +00:00 |
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Monty Marz
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34ded68d93
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Fix: Player can't push the "Enter World" button anymore without having a character.
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2020-01-25 10:36:30 +00:00 |
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