Joshua Barretto
830c2952ac
Added staircases to giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
8b752412d6
Lanterns in trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
abef0960ac
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
4be9a7274b
Specialised giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
9b80c33270
Slightly smaller giant trees, more dispersed forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
54bb6484e8
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
d584955d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
3f0301d981
New site work
2021-03-07 14:25:00 +00:00
Joshua Barretto
330f3898d4
sync
2021-03-07 14:25:00 +00:00
Joshua Barretto
617a77ff8a
Simple coral
2021-03-07 14:25:00 +00:00
Joshua Barretto
585415872a
Better tree parameterisation, improved pines
2021-03-07 14:25:00 +00:00
Joshua Barretto
5a970cc3fc
Procedural pines (first attempt), more tree parameters
2021-03-07 14:25:00 +00:00
Joshua Barretto
b185231387
Better parameterisation of trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
37c45113da
Switched to recursive tree generation and recursive culling algorithm for massive performance wins
2021-03-07 14:25:00 +00:00
Joshua Barretto
78959f0a7e
Added tree benchmarks
2021-03-07 14:25:00 +00:00
ccgauche
c95aeac652
Fixed branch flattening
2021-03-07 14:25:00 +00:00
ccgauche
01aaa77245
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
ccgauche
e1c71d0ddc
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
ccgauche
ded078c623
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
ccgauche
0ea6ca49cf
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
ccgauche
3750a97611
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
140efa7f6f
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
ccgauche
76a52f5698
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
95a98044e3
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
Joshua Barretto
b137ab4aed
More sparse, faster trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
ae071dcbd3
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
Joshua Barretto
ab6a1165fe
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
a2706cb546
Began work on new sites
2021-03-07 14:25:00 +00:00
Joshua Barretto
2563e49bfd
Reduced bridge artifacts
2021-03-07 14:25:00 +00:00
Joshua Yanovski
674ff96096
Merge branch 'sharp/bump-vek' into 'master'
...
Bring vek up to date so we can bump rustc (hopefully).
See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
Joshua Yanovski
e7cd5fedf4
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Marcel Märtens
0d44b14c4f
Changelog:
...
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
jshipsey
77c89d732b
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Sam
8db54e9b53
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
8efc53fcef
feedback adjustments
2021-02-27 01:42:47 -05:00
jshipsey
8f463921f8
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
7feb00f7e4
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
c44a542fab
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
9fdba83b03
initial balance
2021-02-27 01:42:47 -05:00
Snowram
ba18f1fab3
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e
rebase
2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b
More npcs work
2021-02-27 01:42:45 -05:00
unknown
917afb3f0d
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
79d4ca6fae
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
cc92fa9c7b
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
73f966dc63
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Sarra
c965db4420
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00