Joshua Yanovski
618a18c998
Adding shadows, greedy meshing, and more.
2020-07-02 22:10:22 +02:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
jshipsey
d4332c3138
eagle adjustments
2020-03-07 13:26:46 -05:00
Joshua Barretto
31449db578
Add a new name (to force the repo to update this file)
2020-02-16 15:11:34 +00:00
Joshua Yanovski
8a9d4012fa
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Joshua Yanovski
3fa21b3dc7
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
scorpion9979
7bfd9464c9
Added humanoid NPC type w/ names
2019-06-04 01:10:59 -04:00
scorpion9979
7919442d3d
Implemented asset system for caching json data
2019-06-04 01:10:59 -04:00