Joshua Yanovski
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618a18c998
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Adding shadows, greedy meshing, and more.
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2020-07-02 22:10:22 +02:00 |
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Joshua Yanovski
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560501df05
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Greedy messhing for shadows.
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2020-05-19 17:22:06 +02:00 |
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Joshua Yanovski
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04382dc286
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WIP: better graphics config, better LOD, shadow maps.
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2020-05-15 14:22:17 +02:00 |
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Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Yanovski
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48c93d2b41
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
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Joshua Yanovski
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e0452e895c
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More proper HDR.
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2020-04-27 13:13:23 +02:00 |
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Joshua Yanovski
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4c6da3ed16
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Yanovski
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f2953087f6
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Fix shadowing for specular reflections.
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2020-04-23 00:01:20 +02:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Yanovski
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8414987e58
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WIP -- lighting changes and soft shadows.
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2020-04-09 02:38:40 +02:00 |
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Joshua Yanovski
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8b149ad11a
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
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Joshua Yanovski
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b0ac9f36f7
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Use bicubic interpolation for terrain.
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2020-04-03 07:56:11 +02:00 |
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Joshua Barretto
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2fa7b2d20d
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Added mist to LoD
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2020-02-24 17:49:53 +00:00 |
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Joshua Barretto
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255f450ae9
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Better LoD precision
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2020-02-23 16:53:17 +00:00 |
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Joshua Barretto
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745e7540dd
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Improved cloud falloff mist, faster noise sampling
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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f6a200d0cb
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Improved long-range depth precision, removed unnecessary LoD polygons
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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63d1b2bb22
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Working LoD shader
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2020-02-21 11:12:02 +00:00 |
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