Sam
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80954f3ba4
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Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps.
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2021-02-02 13:07:07 -05:00 |
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Sam
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5eec915c2e
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Added support for damage falloff with explosions.
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2021-02-02 13:07:06 -05:00 |
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Sam
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e5caef8a54
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Effects on attacks can now require energy.
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2021-02-02 13:07:05 -05:00 |
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Sam
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59ce8c6843
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Projectiles now use attacks.
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2021-02-02 13:06:57 -05:00 |
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Sam
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c3408c084c
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Critical hits are now functional.
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2021-02-02 13:06:32 -05:00 |
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Blob
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5c8fc4f378
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Fix projectile explosion being triggered twice.
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2021-02-01 15:41:34 +00:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Marcel Märtens
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26918d10c9
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update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
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2020-12-16 00:51:07 +01:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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