Sam
83a6e08c7a
Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike.
2020-08-06 09:43:50 -05:00
Silentium2318
1c40218de9
More weapon and hit box tweaks
2020-08-06 09:43:47 -05:00
Silentium2318
b0f55b3f79
Weapon balancing
2020-08-06 09:38:22 -05:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Imbris
a73d010f7b
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
2020-04-01 11:15:14 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
timokoesters
8010e5afb4
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
2020-03-26 22:56:33 +01:00
Imbris
e6f50b4032
Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
2020-03-25 18:49:15 -04:00
AdamWhitehurst
857652ee23
Update triple_strike:
...
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
timokoesters
2117bb05d0
Healing staff
2020-03-24 22:03:11 +01:00
timokoesters
5194cef03a
Easier swimming, better damage calculation for explosions
2020-03-23 12:50:08 +01:00
timokoesters
0456d3cbed
Better staff M1, random +1 damage, better attackrange,angle impl
2020-03-22 16:26:32 +01:00
Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
...
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
208245e82e
Make orientation not dependend on camera dir while wielded
2020-03-19 22:03:17 +01:00
timokoesters
83be1226ef
Set dash direction based on look_dir
2020-03-19 18:33:10 +01:00
timokoesters
f32eb1db75
fix dash attack angles, arrow damage and readd possession stick impl
2020-03-17 14:15:39 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00