Commit Graph

2239 Commits

Author SHA1 Message Date
5a61d563d8 Added modular building generation 2019-08-31 11:44:52 +01:00
99c5171258 Added walls 2019-08-31 11:44:52 +01:00
ca8c78eee6 Started work on modular buildings 2019-08-31 11:44:52 +01:00
b5da843aec Improved mountain slopes and cliffs 2019-08-31 11:44:52 +01:00
0a5805d423 Fixed terrain sprite transparency issue 2019-08-31 11:44:52 +01:00
bc422e8075 Added module parts, made cell size smaller 2019-08-31 11:44:52 +01:00
460c509a12 Fixed terrain sprite transparency layering 2019-08-31 11:44:52 +01:00
71fcb70a51 Initial implementation of towns 2019-08-31 11:44:52 +01:00
fb0f981bbc Added town road construction 2019-08-31 11:44:52 +01:00
c70e87b4af Better warping 2019-08-31 11:44:52 +01:00
b3cc006bce Switched to FastNoise 2019-08-31 11:44:52 +01:00
42837268bc Added test generator 2019-08-31 11:44:52 +01:00
5e78479b50 Added Generator trait, fixed ocean lighting 2019-08-31 11:44:52 +01:00
44df366177 Removed dryness 2019-08-31 11:44:52 +01:00
ac583f6d0a More interesting hills 2019-08-31 11:44:52 +01:00
9fd258eaf6 Remove old code 2019-08-31 09:00:20 +02:00
11d52a3972 removing to make gitlab compiler happy 2019-08-30 23:18:56 -04:00
26c877d8ac rebase 2019-08-30 23:01:29 -04:00
a1d23cdc14 combine character.action movement blocks 2019-08-30 22:51:46 -04:00
702a4afd46 Move std::mem::discriminant into new method 2019-08-30 22:51:46 -04:00
3430f290bb Remove warning 2019-08-30 22:51:46 -04:00
7f38acd475 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
f7f6fd98dd Make npcs roll correctly 2019-08-30 22:50:53 -04:00
8900a9e4f3 Fix rolling for the player 2019-08-30 22:50:53 -04:00
01105d21e5 fixed tiny feet in char creation 2019-08-30 22:50:53 -04:00
5a59f4bb22 readded cidle 2019-08-30 22:50:53 -04:00
2496256ff6 some stuff fixed, other stuff still broken 2019-08-30 22:50:53 -04:00
efddbcd5f9 Use movement anim as base and action anim as overwrite 2019-08-30 22:50:53 -04:00
737bddc15d separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
7099ef99b4 Split animations 2019-08-30 22:50:53 -04:00
4fdc1727bd Allow non player entites to be removed again 2019-08-30 22:47:39 -04:00
4a2f0fdf57 Merge branch 'timo-inventory' into 'master'
Timo inventory

See merge request veloren/veloren!468
2019-08-30 22:37:40 +00:00
ade4bd8887 Rename controller main, alt to primary, secondary 2019-08-31 00:13:45 +02:00
82a8a4bc7e Remove inventory::swap and improve inventory::insert 2019-08-31 00:09:25 +02:00
e7c112fec1 Make boost RMB go upward again 2019-08-31 00:08:44 +02:00
2b0f6a1d9c Rename activate_inventory_slot to use_inventory_slot 2019-08-30 22:46:45 +02:00
5d1ffdfcce Make inventory::get return a reference 2019-08-30 22:42:43 +02:00
5fe2b81ec8 Avoid right-ward shift 2019-08-30 22:32:47 +02:00
1c7beaedae Return the item again if slot was not wrong 2019-08-30 21:03:49 +02:00
891c4cc99c Implement icons based on weapon 2019-08-29 21:48:05 +02:00
0e64c13996 Remove warnings 2019-08-29 19:54:53 +02:00
9eff8fc0c4 Rename Teleport to Boost 2019-08-29 19:44:30 +02:00
a51c20bd31 Use RMB to boost away again 2019-08-29 19:44:30 +02:00
7c188c8900 Axe offset 2019-08-29 19:44:29 +02:00
987a179119 fmt 2019-08-29 19:44:29 +02:00
77205f7a8f changed debug wand visuals, added icons for 2h sword main and alt attack 2019-08-29 19:44:29 +02:00
e4ca33de5b Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
af780acc84 Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
91a8fd55f6 Merge branch 'haslersn/no-cheetah' into 'master'
common: Stop abusing wild animals for bit shifts

See merge request veloren/veloren!467
2019-08-29 17:07:52 +00:00
9941d15074 common: Stop abusing wild animals for bit shifts 2019-08-29 18:06:52 +02:00