Illia Denysenko
ac1b01c636
/skill_preset command
2021-05-08 15:47:09 +00:00
Samuel Keiffer
67eff3d351
Merge branch 'aweinstock/damage-types' into 'master'
...
Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
ff83cf752b
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
d849bf7d29
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
Daniel Mizerski
e740b4a2a9
(Wiring) Logic - make wiring turing complete
2021-05-06 19:53:12 +02:00
Marcel
8e4fb87500
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
...
instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
ab33b8cc3d
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
fd43e7bccd
Merge branch 'duelsik/wiring-on-death' into 'master'
...
(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Illia Denysenko
1d66c94aa5
Don't drop Debug item with /dropall
2021-05-05 20:35:57 +00:00
Daniel Mizerski
4b5934c29a
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
Daniel Mizerski
3405a72bde
(Wiring) Switch to using maybes
2021-05-05 16:59:17 +02:00
Marcel Märtens
9fefdcbbca
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
101fb498a5
Merge branch 'sam/minotaur' into 'master'
...
Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
4a0b6b7b2b
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
...
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
766c58e6e7
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
Sam
344e8c8a67
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
0831970615
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
1d3e831268
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
74a68e24d5
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
445af44dfa
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
3aa462ed48
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
Marcel
f53c7bdfaa
Merge branch 'xMAC94x/quic' into 'master'
...
Cleanup network, remove some unwraps, add experimental (disabled) Quic support
See merge request veloren/veloren!2221
2021-05-04 00:16:05 +00:00
juliancoffee
852e49a77c
fmt
2021-05-03 22:17:59 +03:00
juliancoffee
693b3d6c8c
Implement 'all' command
2021-05-03 22:07:12 +03:00
juliancoffee
000f90c8bf
Draft implementation
2021-05-03 22:07:09 +03:00
Marcel
15bf3d9398
Merge branch 'xvar/persistence-fixes' into 'master'
...
Fixed a rare server crash when creating a character
See merge request veloren/veloren!2237
2021-05-03 18:09:59 +00:00
Samuel Keiffer
7b82e9b1f4
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
bb7dbe245d
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
d858c629ce
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
15feb08a85
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
261ee8aa47
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
322f7e289e
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
7f16d73217
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Daniel Mizerski
3538a36503
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
Ben Wallis
d020ba25ff
Moved character creation to use character_updater instead of character_loader. Changed character_loader to use a read-only database connection.
2021-05-02 16:08:39 +01:00
Sam
c5ce67f36c
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
25c78dc660
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
3bf46fa640
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Joshua Barretto
b9c2e55660
Fixed admin physics check exemption
2021-04-30 14:06:07 +01:00
Samuel Keiffer
87f056658a
Merge branch 'sam/deduplicate-items' into 'master'
...
Sam/deduplicate items
See merge request veloren/veloren!2225
2021-04-29 20:11:43 +00:00
Sam
3bc7d69446
Deduplicated stuff in npc_armor.
2021-04-29 15:45:14 -04:00
Sam
90fb4f43d2
Removed old 2h variants of 1h weapons.
2021-04-29 13:18:04 -04:00
Ben Wallis
9894f72fe0
Made admins exempt from the server-side position and velocity checks
2021-04-29 17:46:40 +01:00
Marcel Märtens
4d360a871c
protocoladdr change for listen and connect
...
(remove a loop in quic protocol which wasnt a actual loop)
2021-04-29 15:58:34 +02:00
Ben Wallis
8165cc4169
Merge branch 'xvar/reduce-timeofday-sync-frequency' into 'master'
...
Reduced frequency of TimeOfDay message being sent to clients
See merge request veloren/veloren!2218
2021-04-29 13:50:08 +00:00
Ben Wallis
ad2f7bbfa5
Reduced sync of TimeOfDay to once per 100 ticks
2021-04-29 12:34:27 +01:00
James Melkonian
124a684e47
Set bird default to not flying and give non-strafing NPCs a larger attack angle
2021-04-28 02:31:51 +00:00
James Melkonian
1e47652741
Partially fixes wolf AI
2021-04-27 17:57:31 +00:00
Ludvig Böklin
b389806d2e
Glider physics
2021-04-27 14:41:48 +00:00
Sam
201fe2a19c
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00