tijnvdheuvel
a36106eb22
Update mod.rs missed a comma
2021-10-29 13:09:21 +00:00
socksonme
2ef668a16c
removed unnecessary self
2021-10-29 15:23:49 +03:00
socksonme
42ed5c43f5
fixed code quality
2021-10-29 15:01:21 +03:00
socksonme
584e379e40
Removed beams and shockwaves from phys.rs
...
calc_z_limit doesn't use an Opyion anymore, construct_spacial_grid also doesn't check for beams or shockwaves, collider_other in apply_pushback is also required now and resolve_e2e_pushback also doesn't use Options anymore.
2021-10-29 09:43:01 +03:00
tijnvdheuvel
3dbd553997
Fixed bug truffler quadruped small
2021-10-28 17:37:29 +00:00
tijnvdheuvel
d4df012835
Added mod.rs entries for truffler and Fungome
2021-10-28 13:48:22 +00:00
tijnvdheuvel
377afc410d
Update sfx.ron
2021-10-28 13:34:46 +00:00
Samuel Keiffer
fef9fd5893
Merge branch 'sam/crafting-tweaks' into 'master'
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Better salvaging and other crafting tweaks
See merge request veloren/veloren!2903
2021-10-27 21:33:21 +00:00
Marcel
a602d4e373
Merge branch 'isse/remove-print' into 'master'
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remove print
See merge request veloren/veloren!2969
2021-10-27 21:33:19 +00:00
Sam
ee2a7d625c
Changelog
2021-10-27 17:02:36 -04:00
Snowram
02930dd2ed
Uses a list for item tooltips
2021-10-27 17:02:36 -04:00
Sam
fbd742abdb
Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
2021-10-27 17:02:36 -04:00
Sam
4b9e9c506b
Fixed opening salvaging station not showing salvage text.
2021-10-27 17:02:35 -04:00
Monty Marz
727295aec1
text and alignment WIP
2021-10-27 17:02:35 -04:00
Monty Marz
a97cc95496
crafting station model, explanatory text part 1
2021-10-27 17:02:34 -04:00
Sam
5707377565
Changed tooltips to take iterator. Tooltips also show original item as well as salvage output.
2021-10-27 17:02:34 -04:00
Snowram
2bf16aab63
Make item tooltip accept multiple items for salvage
2021-10-27 17:02:33 -04:00
Sam
e28ca15059
Salvaging now requires a salvaging station.
2021-10-27 17:02:33 -04:00
Sam
6ff7317e05
Added function that returns the output of salvaging an item when result just needs to be checked.
2021-10-27 17:02:32 -04:00
Sam
9fc3a9bf01
Fixed item path of leather items under hide folder.
2021-10-27 17:02:32 -04:00
Monty Marz
7aae35f286
bench
2021-10-27 17:02:31 -04:00
Sam
5c3021bd0a
Inventory now highlights salvageable items when in salvage mode.
2021-10-27 17:02:31 -04:00
Sam
356057afc4
Added comments in areas that were lacking.
2021-10-27 17:02:31 -04:00
Sam
794b072d3e
Simple recipes now take a vec of slots to look in for the ingredients.
2021-10-27 17:02:30 -04:00
Sam
7a17863988
Salvage works by double clicking from inventory while salvage tab in crafting is open.
2021-10-27 17:02:30 -04:00
Sam
111abbc3bc
Added salvage tags to items, removed old salvage recipes from recipe book.
2021-10-27 17:02:29 -04:00
Sam
ed5cf8ebf9
Backend stuff for salvaging.
2021-10-27 17:02:29 -04:00
IsseW
2e27f7f84a
remove print
2021-10-27 23:01:41 +02:00
Joshua Barretto
05c2bb5e35
Merge branch 'kemper/aim-fireballs-at-feet' into 'master'
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Aim fireballs at target’s feet
See merge request veloren/veloren!2968
2021-10-27 20:25:57 +00:00
Joshua Barretto
30604788b9
Merge branch 'isse/loading-tip-fixes' into 'master'
...
Loading screen tip fixes
See merge request veloren/veloren!2961
2021-10-27 20:08:46 +00:00
Kemper
034041fd4f
Aim fireballs at feet
...
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Samuel Keiffer
bd93e72f79
Merge branch 'sam/skill-nerfs' into 'master'
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Skill nerfs
See merge request veloren/veloren!2964
2021-10-27 04:53:29 +00:00
Sam
c68618f20b
Changelog
2021-10-26 22:49:21 -04:00
Sam
cac3f00250
Lengendary crit changes.
2021-10-26 20:55:32 -04:00
Samuel Keiffer
6a2a31e3dc
Merge branch 'kemper/energy-reward-percentage' into 'master'
...
Show energy reward and speed as percentages in item tooltips
See merge request veloren/veloren!2946
2021-10-26 23:55:34 +00:00
Kemper
ff56804d8a
Show energy reward and speed as percentages in item tooltips
2021-10-26 23:07:37 +00:00
Sam
4d4b7e846a
Haha, nerfs go brr
2021-10-26 18:44:45 -04:00
tijnvdheuvel
6721375d75
Changed name of fungome SFX
2021-10-26 22:01:27 +00:00
tijnvdheuvel
016fce2c3c
Update sfx.ron
2021-10-26 21:58:20 +00:00
tijnvdheuvel
f1850141b9
Added truffler calm SFX (a growl)
2021-10-26 17:42:23 +00:00
tijnvdheuvel
aadeb87005
Added truffler calm SFX
2021-10-26 17:41:37 +00:00
tijnvdheuvel
70d3f9fdc4
Added a fungomel calm utterance.
2021-10-26 17:32:41 +00:00
Joshua Barretto
37056e75f9
Merge branch 'demonic/shrubs' into 'master'
...
Added new Spots, Shrubs and Ships.
See merge request veloren/veloren!2953
2021-10-26 10:06:14 +00:00
DemonicOnPc
a74af55c46
Gemu's Revamped vox models added.
2021-10-26 05:28:05 -04:00
IsseW
50d37bc2d4
run clippy
2021-10-26 01:30:27 +02:00
IsseW
411acc73ff
Edited all languages to fit new change
2021-10-26 01:27:03 +02:00
IsseW
3368f43a22
consider key layout
2021-10-26 00:42:30 +02:00
IsseW
6a85e231b4
Added part of tip
2021-10-26 00:15:09 +02:00
IsseW
047cda179f
Added keybinding shortcut in loading tips
2021-10-25 23:53:27 +02:00
DemonicOnPc
8f26c451ae
Added shrub density within specific regions
2021-10-25 16:20:49 -04:00